"A Good Night's Sleep"

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: "A Good Night's Sleep"

Postby sabinati » Thu Dec 02, 2010 6:50 am

BWithey wrote:
Repercussionist wrote:I'd suggest not messing with lp at all. If they do away with traveling to the extent that TW will not exist, then beds will be useless, though. Unless.... ;)

Genital herpes FOR The.... wait...


*Quietly prays for a day when all forms of teleportation will cease to exist, and travel will have to be done by boat, foot, wagon, or horse*


*disregards all of your posts*
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Re: "A Good Night's Sleep"

Postby DatOneGuy » Thu Dec 02, 2010 7:23 am

Would be neat to see for a buff(if small) to LP/FEP, or a buff to the effects of all TW reducers for a while
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Re: "A Good Night's Sleep"

Postby sabinati » Thu Dec 02, 2010 7:31 am

DatOneGuy wrote:Would be neat to see for a buff(if small) to LP/FEP, or a buff to the effects of all TW reducers for a while


this would be great, an hhp healing from bedrest has been talked about a lot as well
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Re: "A Good Night's Sleep"

Postby Sever » Thu Dec 02, 2010 8:16 am

I didn't play WoW retail, but I played a 'blizzlike' server which tried to be as faithful as possible. The experience bonus from the well-rested state isn't a big deal, and it takes a long time to build up to the point where you get an advantage, as in overnight. I don't think a subtle LP bonus for taking a proper break is a bad thing. It would still be more beneficial to play constantly... in terms of LP, not your health.

Removing teleports entirely is not wise. For one thing, it makes prisons possible, and while that would be an interesting feature, if you think it's a good idea your concept of fun might be a little unusual. I really hope the system is revised to be more like they originally intended rather than removed.

sabinati wrote:
DatOneGuy wrote:Would be neat to see for a buff(if small) to LP/FEP, or a buff to the effects of all TW reducers for a while


this would be great, an hhp healing from bedrest has been talked about a lot as well

Thiiiiiiiiiiiiiiiis. I would actually use it. And I have never once used a bed.
Come back two hours earlier.
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Re: "A Good Night's Sleep"

Postby Repercussionist » Thu Dec 02, 2010 4:16 pm

Oh, I'm definitely not saying they should remove teleports, I just know people on the forums were discussing it, so I thought I'd add it as a hypothetical situation.

sabinati wrote: an hhp healing from bedrest has been talked about a lot as well


But I would definitely love this.
Zen always wins.
~K~
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Re: "A Good Night's Sleep"

Postby Potjeh » Thu Dec 02, 2010 4:42 pm

TW restoration would be OK if we weren't able to drink so much booze. IMO long distance travel should be much more limited, but short distance (ie within a village) can stay the same, or even made cheaper (or free).
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Re: "A Good Night's Sleep"

Postby Haba » Thu Dec 02, 2010 5:01 pm

Make beds...
- Heal HHP's while sleeping.
- Make "Well Rested" give a buff on Learning Rate, dependant on the bed quality (like "Warmth of Tea")
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Re: "A Good Night's Sleep"

Postby DatOneGuy » Thu Dec 02, 2010 5:37 pm

Potjeh wrote:TW restoration would be OK if we weren't able to drink so much booze. IMO long distance travel should be much more limited, but short distance (ie within a village) can stay the same, or even made cheaper (or free).

I'd be okay with a limit (if it's not stupid as dicks) if this were the case. The 'debuff' should just last a lot longer (a LOT longer), that'd do the trick.

And cheaper short distance travel!
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Re: "A Good Night's Sleep"

Postby Potjeh » Thu Dec 02, 2010 6:07 pm

Drunkenness definitely needs to last longer. Also, there should be a hangover debuff if you overdo it with booze, and it should last longer still.
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Re: "A Good Night's Sleep"

Postby sabinati » Thu Dec 02, 2010 6:11 pm

the problem with drunkenness right now is that it scales with con, so with a lot of con you can drink a whole friggin barrel of beer without even getting to stage 2 (i haven't even seen stage 2 since last world)
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