by Sinaqui » Sun Jan 02, 2011 11:57 pm
The naming of the idea isn't really the big thing, it's the potential for the thoughts, if they're too strong, there are easily ways to cut down their strength. The first thing I thought when I heard resurrection was "no, that's too much, it needs a kick in the pants to be reasonable." That's where the idea of making it more like a longer, more expensive descendant process came into play. Resurrection would have no more of an inheritance bonus at best than a descendant of a full tradition character, and I personally believe that it should be, at best, less strong of an inheritance. Death should still be a major thing, that's why resurrection should A) be incredibly expensive and B) be a longer process to discourage its use except in the case of the death of a large town's most powerful hearthling. Keeping the max inheritance at below the normal inheritance of a full tradition ancestor will make it so that for most characters who get to the point of having that strength, it's more reasonable just to make a new character through that than to have a resurrection performed.
Again, any criticisms on this are appreciated, especially if there's any from the dynamic duo. Beyond picking on the name. *sniff sniff*
I'll do my best to take each and every comment into account and temper the concept so that everything not only makes sense with the game world, but also finds a balance.
PS: On healing: If deer can do it, why can't we? It doesn't have to be amazing, but the idea has to be considered and there's no time like the present.