New officer idea: The Shaman

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: New officer idea: The Shaman

Postby OvShit » Sun Jan 02, 2011 7:40 pm

ThirdEmperor wrote:Look, when I kill someone, I'm taking a risk, a big risk, that I'll be tracked back to my HF and killed, or that the guy I'm fighting will have higher Melee than me, and all sorts of other stuff. This isn't WoW, death is serious, and if I go through the trouble of killing somebody, then I don't want him to come back just cause a guy with a fancy hat threw five rabbit meats on the fire and spun in a circle with one foot in the air.

Minus as many 1s as I'm allowed to minus.

I guess rate of stats and LP recovered will be no more than 70 with that system, for the safety of balance.
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Re: New officer idea: The Shaman

Postby ewlol » Sun Jan 02, 2011 8:19 pm

I think the shaman should inspire village events for a short period of time in which crating items, building, and feasting is accelerated, (maybe like 1 hour), rather than all of this spiritual stuff. It would be nice to have a village event where you build infrastructure or feast at a quicker pace (for a short period of time). I know us at Sodom will feast for like 3 hours because it's so slow (and we do it at a whim sometimes too so people will join halfway in).

Idk how frequently you could have these "fiestas" though. Maybe it's based on some sort of authority bar or something.
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Re: New officer idea: The Shaman

Postby jorb » Sun Jan 02, 2011 8:23 pm

"Shaman"? Rly now? :)
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: New officer idea: The Shaman

Postby Potjeh » Sun Jan 02, 2011 8:25 pm

Well I for one think it's unfair that Sami people don't get any representation while their neighbours do.
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Re: New officer idea: The Shaman

Postby Sinaqui » Sun Jan 02, 2011 11:57 pm

The naming of the idea isn't really the big thing, it's the potential for the thoughts, if they're too strong, there are easily ways to cut down their strength. The first thing I thought when I heard resurrection was "no, that's too much, it needs a kick in the pants to be reasonable." That's where the idea of making it more like a longer, more expensive descendant process came into play. Resurrection would have no more of an inheritance bonus at best than a descendant of a full tradition character, and I personally believe that it should be, at best, less strong of an inheritance. Death should still be a major thing, that's why resurrection should A) be incredibly expensive and B) be a longer process to discourage its use except in the case of the death of a large town's most powerful hearthling. Keeping the max inheritance at below the normal inheritance of a full tradition ancestor will make it so that for most characters who get to the point of having that strength, it's more reasonable just to make a new character through that than to have a resurrection performed.

Again, any criticisms on this are appreciated, especially if there's any from the dynamic duo. Beyond picking on the name. *sniff sniff*

I'll do my best to take each and every comment into account and temper the concept so that everything not only makes sense with the game world, but also finds a balance.

PS: On healing: If deer can do it, why can't we? It doesn't have to be amazing, but the idea has to be considered and there's no time like the present.
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Re: New officer idea: The Shaman

Postby Potjeh » Mon Jan 03, 2011 12:00 am

It's been established a long time ago that there won't be any instant healing for hearthlings.
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Re: New officer idea: The Shaman

Postby Sinaqui » Mon Jan 03, 2011 12:17 am

Potjeh wrote:It's been established a long time ago that there won't be any instant healing for hearthlings.


Why make healing instant anyways? There are multiple ways to implement a healing function through hearth magic, and a way it could be done would be to have what is essentially a buff that works like the bandage, perhaps faster based on some stat or other, possibly an ability that does for SHP what bandages do for HHP.
Does that still sound too much, or would that be a more reasonable way of doing things?
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Re: New officer idea: The Shaman

Postby spectacle » Mon Jan 03, 2011 12:48 am

"Instant healing" is any healing that's fast enough to be useful during combat.
Imho the regular SHP regen is already fast enough, no real need to buff it. More ways to regain HHP could be interesting though.
Once a man has changed the relationship between himself and his environment, he cannot return to the blissful ignorance he left. Motion, of necessity, involves a change in perspective.
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Re: New officer idea: The Shaman

Postby Sinaqui » Mon Jan 03, 2011 12:52 am

spectacle wrote:"Instant healing" is any healing that's fast enough to be useful during combat.
Imho the regular SHP regen is already fast enough, no real need to buff it. More ways to regain HHP could be interesting though.


As far as useful during combat goes, I agree that it would be something to think twice over. Maybe healing abilities could be designed similar to the (admittedly painful) life of ranged weapons? Spell concentration bar much like the aim bar to determine success rate, if you get attacked while concentrating, your bar goes poof? Maybe this is too severe, it's hard for me to tell, but I want to hear everyone else's perspective on this as well.
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Re: New officer idea: The Shaman

Postby spectacle » Mon Jan 03, 2011 1:09 am

-1 to any kind of magic use in combat, it doesn't fit the game.
(BTW JLo, that includes einherjar...)
Once a man has changed the relationship between himself and his environment, he cannot return to the blissful ignorance he left. Motion, of necessity, involves a change in perspective.
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