EnderWiggin wrote:The main problem of implementing 'toggle radius' in client, is that this radius is sent by server, client don't know anything about it until it happens. And happens it only when player chooses to place some object with radius. I can try to cache this radius values, to be able to highlight them later, but you will need to try to place this object at least once per session for this to work.
Definitely an improvement from what it currently is as long as it'll be toggleable and not always showing after doing it 1 time