Produce Sack

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Produce Sack

Postby Nanoth » Fri Jan 28, 2011 7:19 am

I suggested something like a basket (World 2), which when carried while harvesting, it filled with all the nonseed products, but also that if it was filled with Seedbags you would fill those seedbags as you go to...
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Re: Produce Sack

Postby Gedrean » Fri Jan 28, 2011 4:11 pm

Cajoes wrote:
Gedrean wrote:
Wwariorr10 wrote:Make the interior bigger.
It's the same size as a seedbag.


Well, if you want a much bigger interior, 2x2 for a 4x4 seems... not really reasonable. The reason 3x3? Pumpkin won't fit in there - want pumpkin to be difficult, not be "oh I fit it in bag it SHRINK!"


Can't see why not, they shrink when you carve a hat from them.


Of course they do, you're cutting away unused bits and throwing them to the ground, rendering them un-yummy.

But they don't magically shrink then resize to large when you put them in a bag. Sheesh.
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Re: Produce Sack

Postby sabinati » Fri Jan 28, 2011 4:25 pm

of course they don't shrink, bags help you hold them easier. try to have an abstract thought once in a while.
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Re: Produce Sack

Postby cgbnab » Fri Jan 28, 2011 11:34 pm

Gedrean wrote:
Cajoes wrote:Can't see why not, they shrink when you carve a hat from them.


Of course they do, you're cutting away unused bits and throwing them to the ground, rendering them un-yummy.


Uh, actually, no.

See, that's just it: They take out the inside parts. The only part left when they're made into a hat is the shell. And pumpkins are rather thick and solid, so I doubt they're the kind of produce that just magically inflates when there's stuff inside of it. Therefore, pumpkins DO magically shrink when made into hats.
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Re: Produce Sack

Postby Gedrean » Sat Jan 29, 2011 5:32 am

Whatever, fine, pumpkins go in there too but they take the whole of the sack because they're BIG. The concept of the sack is like the modern day orange, apple, potato, onion bags -- something to make it easier to store quantity produce, rather than going "Oh I can only hold 8 onions when I harvest because I didn't think of making something to put them in.

Basket idea as mentioned before would be nice too -- really just something to make harvesting more manageable - I have to make like 3 trips to a 5x5 field with full nature, it's obscene.
Zampfeo wrote:(On the topic of Open Spaces in W4)
You won't be saying that in a week or two when you realize how many abandoned homes there are. A 30 second boat ride south of my village literally bring you to the ghetto. There's abandoned claims everywhere with the occasional newb taking things and raiders patrolling. It reminds me of Detroit.
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Re: Produce Sack

Postby Serpensio » Fri Feb 04, 2011 7:37 pm

Just want to throw my support for this idea. It'd be nice to have a bag for non-seed harvestables.
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Re: Produce Sack

Postby dra6o0n » Fri Feb 04, 2011 11:46 pm

The best way to have a produce sack, is maybe instead of a sack to wear, it's something like a wooden produce pack you can wear on your back, and it constructed out of wood and straws?

I think they use a combination of branches and strings... or something to create those round basket sized containers and tie it to their backs so they can put produce in it.
Image

Maybe while wearing it, you can't run with it if it is filled with any produce, and get only two speeds: crawl and walk.

The interface can be a 4x4 grid and can only hold farm produce.
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Re: Produce Sack

Postby Gedrean » Sat Feb 05, 2011 3:17 am

I think the image that I"m giving people isn't quite so understandable.

Ever seen a sack of potatoes at the store?
It's usually a big fabric sack... full of potatoes.

They do use these sacks on farms to, oh I dunno, sack produce. Thus, "produce sack"...

I don't see why it's that hard to understand, and it needn't be equipped really (though it is carried)... since we don't have to equip other things like seedbags and the like...
Zampfeo wrote:(On the topic of Open Spaces in W4)
You won't be saying that in a week or two when you realize how many abandoned homes there are. A 30 second boat ride south of my village literally bring you to the ghetto. There's abandoned claims everywhere with the occasional newb taking things and raiders patrolling. It reminds me of Detroit.
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Re: Produce Sack

Postby Scilly_guy » Mon Mar 07, 2011 11:27 am

I wouldn't have sacks work like seed bags, you can't carry more than 1 full sack so I would make them liftable containers (when they're full), but when they are empty they only take up 1x1 in inventory. Made of linen and string their volume is the same as a crate. When on the ground right clicking opens a menu offering "pick up" or "fill", when in inventory you can right click and fill but you switch to carrying the sack once you've put anything in it. Oh and you should be able to put any thing in a sack, god knows I do in real life, whether its various vegetables, sand, rocks, firewood, apples, fish, sacks are handy. But you can't carry more than 1 full one, nor move that fast.
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Re: Produce Sack

Postby TeckXKnight » Mon Mar 07, 2011 12:08 pm

Scilly_guy wrote:I wouldn't have sacks work like seed bags, you can't carry more than 1 full sack so I would make them liftable containers (when they're full), but when they are empty they only take up 1x1 in inventory. Made of linen and string their volume is the same as a crate. When on the ground right clicking opens a menu offering "pick up" or "fill", when in inventory you can right click and fill but you switch to carrying the sack once you've put anything in it. Oh and you should be able to put any thing in a sack, god knows I do in real life, whether its various vegetables, sand, rocks, firewood, apples, fish, sacks are handy. But you can't carry more than 1 full one, nor move that fast.

The point is to make farming less of a huge pain in the ass. Adding all of these extras would be counterproductive to this if not make it entirely useless altogether. What you're describing is a crate and those already exist.
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