Explanation of Farming in World 4

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Explanation of Farming in World 4

Postby novaalpha » Sat Feb 12, 2011 12:42 am

Grelf wrote:
novaalpha wrote:
Potjeh wrote:It's not about realism, it's about making seeds a valuable trade commodity. There'd also be a fair deal of strategy in deciding what to use for consumption and what for reproduction, especially when it comes to breeding better cattle.

So large military organizations will control good water, good clay, and good crops, so that leaves independent people (hermits) and smaller towns of newbies with about one and a half of nothing.

Again, no thanks.

So you basically expect to play solo and achieve just the same as a large city? :| What's the point of villages then?


Are you ignoring the first half of my message on purpose or are you just a retard?
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Re: Explanation of Farming in World 4

Postby rye130 » Sat Feb 12, 2011 1:39 am

Big powerful village end up with q80+ in most natural resources, mid size usually have like 60+, hermits get whatever they can find.

There are not enough villages/people to control everyone node and you don't even need good quality stuff to progress so don't see what you're bitching about.
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