cobaltjones wrote:A macro is a system of automating a series of tasks. What you use it for is entirely up to you.
Please give me an example of an "action queue" that wouldn't merely be considered an exploit to the current system? Sure I'd like a 'harvest all" button that harvested every tile of my field until my inventory is full, but that's not the way the game works. An "action queue" is just a way for lazy people to continue to be lazy.
If you cannot tell the difference between automation and giving your character orders in advance, well...!