Pictor wrote:What I'm not getting is why people seem to be assuming that nerfs only happen to them.
That is not the reason why we object to this change. It is simply an inadequte remedy that worsens the issue rather than resolves it. Insofar that the aggressive player already has the advantage of choosing when and where to hit, by removing passive defense as an obstacle, you have worsened the effective ability of Killers to slaughter entire townships of denizens.
Killers, on the other hand, by their very virtue, tend to be better prepared for combat and do not need walls as much. So by definition, you have weakened more social individuals with less combat ability, and further aided and assisted aggressive Killer archetype characters and penalized everyone else.
They are also likely to be more online, more active and otherwise more capable of responding to situations involving mortal danger.This is not true of more peaceful players.
It simply worsens the situation.
Last edited by SeanPan on Mon Feb 14, 2011 3:31 pm, edited 1 time in total.