Make soil a depleting resource like Clay @ q10

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Make soil a depleting resource like Clay @ q10

Postby burgingham » Sat Feb 19, 2011 6:53 pm

If that is how you want to explain it, fine. The mechanic just makes sense, so it should be in game. I don't care for any realism arguments.
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Re: Make soil a depleting resource like Clay @ q10

Postby novaalpha » Sat Feb 19, 2011 6:55 pm

Someone use 'summon loftar to thread' button, please :)
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Re: Make soil a depleting resource like Clay @ q10

Postby Lahrmid » Sat Feb 19, 2011 6:59 pm

+1
+1
+1

get rid of that bottin'
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Re: Make soil a depleting resource like Clay @ q10

Postby sabinati » Sat Feb 19, 2011 7:36 pm

cobaltjones wrote:I'm fine with lowering or removing the LP gain from it (this seems to be your true motivation with the idea), but why would you remove the actual output? How does that make any sense?


why would you want q10 dirt anyway, except for botting?
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Re: Make soil a depleting resource like Clay @ q10

Postby Sarge » Sat Feb 19, 2011 8:44 pm

burgingham wrote:OP is a simple and good solution to dirt botting. +1
factnfiction101 wrote:^I agree with this guy.
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Re: Make soil a depleting resource like Clay @ q10

Postby Jackard » Sat Feb 19, 2011 8:49 pm

novaalpha wrote:Very reasonable idea.
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Re: Make soil a depleting resource like Clay @ q10

Postby Zampfeo » Sat Feb 19, 2011 9:31 pm

burgingham wrote:
LimaZulu wrote:Dirt's dirt, though. :(


What nonsense, mudflats are mudflats...

OP is a simple and good solution to dirt botting. +1


Mudflats are a type of swamp. They have clay, which is limited by most of it being saturated into bay mud. Everything else is dirt and organic matter.

The more you know.
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Re: Make soil a depleting resource like Clay @ q10

Postby SacreDoom » Sat Feb 19, 2011 9:51 pm

Well I do see a way someone could grief by ruining a soil spot completely by digging until the spot's gone. :(

Its a good idea, tho.
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Re: Make soil a depleting resource like Clay @ q10

Postby ewlol » Sat Feb 19, 2011 9:51 pm

Actually where I live, If you go too deep into the soil you hit mud and clay, sometimes this gritty stuff like sand.
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Re: Make soil a depleting resource like Clay @ q10

Postby burgingham » Sat Feb 19, 2011 10:02 pm

Zampfeo wrote:
burgingham wrote:
LimaZulu wrote:Dirt's dirt, though. :(


What nonsense, mudflats are mudflats...

OP is a simple and good solution to dirt botting. +1


Mudflats are a type of swamp. They have clay, which is limited by most of it being saturated into bay mud. Everything else is dirt and organic matter.

The more you know.


Still not caring about realism arguments.
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