Agility armor debuff is a mindless inconvienance.

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Agility armor debuff is a mindless inconvienance.

Postby Sarchi » Wed Feb 23, 2011 7:17 am

burgingham wrote:That solution would still be inferior to just taking off armor for some seconds. You usually don't even want to be unarmored in your base, especially with that tunneling exploit still around.


This.

Not to mention that wardrobes could seriously use some tweaking of their own... For example you cannot selectively add/remove clothing with the wardrobe. This pretty much renders them impractical, although it's useful for stripping naked. That's it.
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Re: Agility armor debuff is a mindless inconvienance.

Postby Jackard » Wed Feb 23, 2011 9:11 am

honestly i havent used them since they came out; i may have gotten them mixed up with the same mechanic from World of Warcraft and Warhammer Online, which lets you ignore certain slots...
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Re: Agility armor debuff is a mindless inconvienance.

Postby Potjeh » Wed Feb 23, 2011 3:48 pm

I'd rather not make multiple merchant robes.
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Re: Agility armor debuff is a mindless inconvienance.

Postby burgingham » Wed Feb 23, 2011 4:29 pm

Jackard wrote:honestly i havent used them since they came out; i may have gotten them mixed up with the same mechanic from World of Warcraft and Warhammer Online, which lets you ignore certain slots...


Nope, they are as bad as Sarchi describes them. Ignoring certain slots would make them a tool I'd gladly put to use.
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Re: Agility armor debuff is a mindless inconvienance.

Postby jorb » Wed Mar 02, 2011 2:36 am

Yeah
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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