LPs for a murder

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: LPs for a murder

Postby pyrale » Thu Feb 24, 2011 8:09 pm

novaalpha wrote:OP is right. Murdering people should give no LP.

You're assuming a bit too much. While I find it surprising that player kills give LP, I don't really have a premade opinion about it, as I obviously know very few about the game.
sabinati wrote:wrong. it's always dangerous to kill people.

While this sounds right in theory, I very much doubt that it is always dangerous, or that it is dangerous for everyone to kill someone. From what I understood from the scent system, you still have decent ways to protect your heartfire, which means that no one but a well organized team can get a player killer if he's correctly protected.
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Re: LPs for a murder

Postby DaMaGe » Thu Feb 24, 2011 10:17 pm

novaalpha wrote:killing of criminals (after they were summoned) should not leave scents.

yes
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Re: LPs for a murder

Postby sabinati » Thu Feb 24, 2011 10:24 pm

pyrale wrote:
novaalpha wrote:OP is right. Murdering people should give no LP.

You're assuming a bit too much. While I find it surprising that player kills give LP, I don't really have a premade opinion about it, as I obviously know very few about the game.
sabinati wrote:wrong. it's always dangerous to kill people.

While this sounds right in theory, I very much doubt that it is always dangerous, or that it is dangerous for everyone to kill someone. From what I understood from the scent system, you still have decent ways to protect your heartfire, which means that no one but a well organized team can get a player killer if he's correctly protected.


it's always dangerous because that guy in linen pants and newsboy cap might be someone's alt or friend, or hell, he could have 200 unarmed, you never know. even if they don't have powerful friends, there are a lot of well organized teams, many of whom will help avenge even a random newbie.
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Re: LPs for a murder

Postby novaalpha » Thu Feb 24, 2011 10:26 pm

sabinati wrote:wrong. the game can't make moral distinctions. a murder is a murder.
They were already made, because scents and summoning exist.
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Re: LPs for a murder

Postby sabinati » Thu Feb 24, 2011 10:29 pm

what i mean is that the game can't distinguish between a "righteous" crime and a regular crime
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Re: LPs for a murder

Postby Kaldo » Thu Feb 24, 2011 10:44 pm

What about flagging a person with active scents as a criminal? (invisible flag)
Since he has active scents means he committed a crime. He is therefore distinguished and killing him won't provide other people with scents towards the righteous killer.
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Re: LPs for a murder

Postby dra6o0n » Thu Feb 24, 2011 10:47 pm

This is why karma of any sorts should be used as a gauge between killers and pacifists.

Mass Murdering in chains will net you additional % of LP, but will increase the time on the murder scents and the rewards others will have in killing you.
If your karma drops to some extent, your killer will not get a murder scent for killing you.

This rewards killing, but also provides a MUCH bigger risk behind it.

Being a long term pacifist will result in your own protection with:

1) +10% Bonus to saving your character's stats/skills when you die.
2) Giving your killing heaps of negative karma and lessen the LP he gets off of you.

Hmm, this might turn into "bounty hunting" kind of thing if you think about it, and it's not rewarding to kill innocent people now.
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Re: LPs for a murder

Postby sabinati » Thu Feb 24, 2011 11:25 pm

Kaldo wrote:What about flagging a person with active scents as a criminal? (invisible flag)
Since he has active scents means he committed a crime. He is therefore distinguished and killing him won't provide other people with scents towards the righteous killer.


picture this: a guy takes your boat full of stuff while you are on the shore a few steps away. are you a criminal for killing him then and there and taking your stuff back? are you a criminal for following him back to his claim and stealing your boat full of stuff back before he has a chance to take it inside his pallisade? to the game, you are, so this person could come track you and kill you and not leave a scent. not to mention this makes any kind of ongoing conflict impossible.

karma doesn't really work either. what if you only kill bad guys? you should have bad karma then?
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Re: LPs for a murder

Postby Jungletoe » Thu Feb 24, 2011 11:36 pm

novaalpha wrote:OP is right. Murdering people should give no LP.


I want to slap you so bad.
Thanks,
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Re: LPs for a murder

Postby Kaldo » Fri Feb 25, 2011 2:52 am

sabinati wrote:picture this: a guy takes your boat full of stuff while you are on the shore a few steps away. are you a criminal for killing him then and there and taking your stuff back? are you a criminal for following him back to his claim and stealing your boat full of stuff back before he has a chance to take it inside his pallisade? to the game, you are, so this person could come track you and kill you and not leave a scent. not to mention this makes any kind of ongoing conflict impossible.

karma doesn't really work either. what if you only kill bad guys? you should have bad karma then?


Well, there's no way to prove it's really your boat unless some sort of theft scents were introduced to boats too (for example, boat belongs to the person who last used it, or to nobody if the boat was abandoned for, for example, 1 day). It would however create problems when multiple friendly persons use it.
It is also questionable if it is justified to kill a person over a theft but that is a discussion for another topic I guess, since there are no laws in the game.
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