Creating bands of Villages; Kingdoms or Alliances Idea

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Creating bands of Villages; Kingdoms or Alliances Idea

Postby Fredulom » Tue Mar 15, 2011 11:33 am

Koya wrote:
Fredulom wrote:
Aegir wrote:Damn! I would not want there to be kingdoms. The idea of a king/surpreme ruler sucks at all levels, even though there most likely would be councils at the king/queen's side.

Well, again I mentioned the idea of having different methods of rule because giving one person absolute power WOULD kind of suck but it depends how fair and just a ruler they would be... But yes, I suggested councils (Giving certain members certain responsibilities and such; although this is kind of similar to Democracy I think this should be permanent instead of elected), maybe an elected group (If over 50% of the kingdom wants to vote new people into power then a vote is called; I see the potential for griefing of this particular method but idk) and a dictatorship (Despotism) as three possible choices a Kingdom could make concerning the governing bodies :)

Although, now I think about it, I reckon there should be a ruling council which is comprised of one member from each village that joins the Kingdom :) That allows for a fair representation of each village involved in said Kingdom.


Fredulom


You should gather 40-50 people together, 4-5 villages, and then try to manage all this. I don't think you see the total thing in Kingdom idea you offer.

Well these are all just ideas... Ultimately if the general idea was something that the devs would want to implement, they'd find a more streamlined way. Coming from you (someone who does manage those kind of numbers), do you think there'd be an easier way to manage villages/a Kingdom compared to the methods described above? Tbh, I'd think that the chieftains would manage their villages whilst the King would manage the chieftains and decide upon ideas and plans of action, and imo I don't think that's too difficult to implement or would put that much strain upon the ruling person/village but idk that's just me...

Jackard wrote:http://www.havenandhearth.com/forum/viewtopic.php?f=5&t=5309

Ahh... my bad ;)


Fredulom
+[[ Fredulom, Chieftain of Alpacastan ]]-

Guess what religion we practice in Alpacastan? Isllama.
User avatar
Fredulom
 
Posts: 26
Joined: Mon Feb 07, 2011 1:46 pm

Re: Creating bands of Villages; Kingdoms or Alliances Idea

Postby Aegir » Tue Mar 15, 2011 11:53 am

Fredulom wrote:
Although, now I think about it, I reckon there should be a ruling council which is comprised of one member from each village that joins the Kingdom :) That allows for a fair representation of each village involved in said Kingdom.

Fredulom wrote:
Tbh, I'd think that the chieftains would manage their villages whilst the King would manage the chieftains and decide upon ideas and plans of action, and imo I don't think that's too difficult to implement or would put that much strain upon the ruling person/village but idk that's just me...


I think that would pretty much streamline the whole process... But of course you could always sipmlify it.
(man... I hang on the forum a lot when the server crashes)
User avatar
Aegir
 
Posts: 47
Joined: Sun Jan 30, 2011 10:33 pm
Location: Sweden

Re: Creating bands of Villages; Kingdoms or Alliances Idea

Postby Fredulom » Tue Mar 15, 2011 12:15 pm

Aegir wrote:
Fredulom wrote:
Although, now I think about it, I reckon there should be a ruling council which is comprised of one member from each village that joins the Kingdom :) That allows for a fair representation of each village involved in said Kingdom.

Fredulom wrote:
Tbh, I'd think that the chieftains would manage their villages whilst the King would manage the chieftains and decide upon ideas and plans of action, and imo I don't think that's too difficult to implement or would put that much strain upon the ruling person/village but idk that's just me...


I think that would pretty much streamline the whole process... But of course you could always sipmlify it.
(man... I hang on the forum a lot when the server crashes)

Yeah man... The council idea just stemmed from the fact that I would want to have a say in how the Kingdom was run if I was in one of the subsidiary villages. Also, having a council means that the Ruler can give orders to the other chieftains and let them know how things are going (and also inversely, the chieftains can update the Ruler on the goings on in the villages like attacks by raiders, progress of mines and other such things) so I just thought that'd be a good idea :) Although I suppose that could be done informally through a Kingdom chat window if that was a better/simpler idea, I just feel currently that everything seems a bit unorganised in terms of the "higher form of village" thing... The current model kinda keeps you to your own village, and this would almost certainly bring people together and organise allied villages a little better :)


Fredulom
+[[ Fredulom, Chieftain of Alpacastan ]]-

Guess what religion we practice in Alpacastan? Isllama.
User avatar
Fredulom
 
Posts: 26
Joined: Mon Feb 07, 2011 1:46 pm

Re: Creating bands of Villages; Kingdoms or Alliances Idea

Postby ninja_yodeler » Tue Mar 15, 2011 1:08 pm

an idea to help this thread along because i like it:
the creation of a new idol, adventure>claim kingdom.
basically this would be a throne that only the king could sit on and when sat on it would bring up a list of all the villages under his/her control and when one of those villages is clicked on it would bring up an info screen telling: how many members, authority, name of chieftain/lawspeaker/hirdsmen.
this idol would require: gold bar x15, slik thread x10, steel x20, block x4, board x4.
once built, the idol would be activated by have the chieftain and lawspeaker from 5 villagers and an individual who would be elected king>must have minimum charisma of 50. all of these people right click on the throne and select from the leaf menu "form kingdom" this would cost 20k lp from each person involved.
the kingdoms claim would cover all of the involved villages claims and then more is added by increasing the kings charisma and by the traditional method of building either banners or statues.
the kingship would remain in the first elected kings line. i.e if the king dies and the next character inherits the kings soul he would also inherit the title. this title can be removed if the majority of the chieftains & lawspeakers in the kingdom, as well as the hearthling they would vote as new king, right click on the throne and click re-elect king.
the kings position would also provide with various equipment items such as jewlery and cloakes etc. etc.

tell me what you think of the idea :D
EDIT: i forgot to add that instead of having to by like a skill 'monarchy' the throne claim could be built with lawspeaking
Last edited by ninja_yodeler on Wed Mar 16, 2011 9:44 am, edited 1 time in total.
Phaen wrote:RIP Homicidal Ninja :(
Let us reflect upon the good he was able to do during his short time in the hearthlands.
Let us remind ourselves of his bravery and willingness to fight for the safety of his friends!
Let us hope he can surpass his previous achievements in his future lives.
<3
User avatar
ninja_yodeler
 
Posts: 1880
Joined: Wed Dec 29, 2010 4:15 am
Location: Look outside your window.

Re: Creating bands of Villages; Kingdoms or Alliances Idea

Postby SeanPan » Tue Mar 15, 2011 1:11 pm

I fail to see how any of this could not be accomplished with the current system and a new buildable called: throne.
User avatar
SeanPan
 
Posts: 218
Joined: Wed Feb 09, 2011 7:11 am

Re: Creating bands of Villages; Kingdoms or Alliances Idea

Postby ninja_yodeler » Tue Mar 15, 2011 1:13 pm

incase you didnt read the post above you, that is exactly what i just suggested. i just went into detail about it to help people understand and incase jorb&loftar see this and decide to use it they already have a good foundation of ideas to base it off
Phaen wrote:RIP Homicidal Ninja :(
Let us reflect upon the good he was able to do during his short time in the hearthlands.
Let us remind ourselves of his bravery and willingness to fight for the safety of his friends!
Let us hope he can surpass his previous achievements in his future lives.
<3
User avatar
ninja_yodeler
 
Posts: 1880
Joined: Wed Dec 29, 2010 4:15 am
Location: Look outside your window.

Re: Creating bands of Villages; Kingdoms or Alliances Idea

Postby Projeear » Tue Mar 15, 2011 3:10 pm

I actually attempted this last world.

We had four villages signed up, with two more promising to join in the next week. We controlled quite a large region, with my village being the capital. We had a single marketplace inside the capital with "Embassies" (Timber Houses belonging to each ally), with a planned "Council" Government Building for meetings. There was also a crossroad into the (enclosed/heavily walled) marketplace for quicker access for the villages.

It was all sparkly eyed and wonderful, till the capital was griefed into a rage spiral and everything fell apart.
Grand Walker of World 1 (w1).
Ex-Lawspeaker of New London, Deadwood and New Deadwood (w3).
Witness of the World 4 Great Explosion (w4).
Ex-Lawspeaker of Gregminster (w5).
Ex-Lawspeaker of Laketown (w6).
Squatter and Rebuilder of Templus Pacis (w6).
Hermit thereafter.
Lawspeaker of Tachbrookshire (Hafen 2)
User avatar
Projeear
 
Posts: 950
Joined: Tue Jan 11, 2011 2:02 am
Location: Jolly ol' England

Re: Creating bands of Villages; Kingdoms or Alliances Idea

Postby Fredulom » Tue Mar 15, 2011 3:17 pm

ninja_yodeler wrote:an idea to help this thread along because i like it:
the creation of a new idol, adventure>claim kingdom.
basically this would be a throne that only the king could sit on and when sat on it would bring up a list of all the villages under his/her control and when one of those villages is clicked on it would bring up an info screen telling: how many members, authority, name of chieftain/lawspeaker/hirdsmen.
this idol would require: gold bar x15, slik thread x10, steel x20, block x4, board x4.
once built, the idol would be activated by have the chieftain and lawspeaker from 5 villagers and an individual who would be elected king>must have minimum charisma of 50. all of these people right click on the throne and select from the leaf menu "form kingdom" this would cost 20k lp from each person involved.
the kingdoms claim would cover all of the involved villages claims and then more is added by increasing the kings charisma and by the traditional method of building either banners or statues.
the kingship would remain in the first elected kings line. i.e if the king dies and the next character inherits the kings soul he would also inherit the title. this title can be removed if the majority of the chieftains & lawspeakers in the kingdom, as well as the hearthling they would vote as new king, right click on the throne and click re-elect king.
the kings position would also provide with various equipment items such as jewlery and cloakes etc. etc.

tell me what you think of the idea :D

Yeah dude :D all really good ideas methinks... Idk if the requirements should be so high but I guess with an established set of villages then you'd be able to drum up the mats pretty quickly :)


Fredulom
+[[ Fredulom, Chieftain of Alpacastan ]]-

Guess what religion we practice in Alpacastan? Isllama.
User avatar
Fredulom
 
Posts: 26
Joined: Mon Feb 07, 2011 1:46 pm

Re: Creating bands of Villages; Kingdoms or Alliances Idea

Postby Fredulom » Tue Mar 15, 2011 3:18 pm

Projeear wrote:I actually attempted this last world.

We had four villages signed up, with two more promising to join in the next week. We controlled quite a large region, with my village being the capital. We had a single marketplace inside the capital with "Embassies" (Timber Houses belonging to each ally), with a planned "Council" Government Building for meetings. There was also a crossroad into the (enclosed/heavily walled) marketplace for quicker access for the villages.

It was all sparkly eyed and wonderful, till the capital was griefed into a rage spiral and everything fell apart.

So do you think with a system like this then you would've been able to operate more effectively?


Fredulom
+[[ Fredulom, Chieftain of Alpacastan ]]-

Guess what religion we practice in Alpacastan? Isllama.
User avatar
Fredulom
 
Posts: 26
Joined: Mon Feb 07, 2011 1:46 pm

Re: Creating bands of Villages; Kingdoms or Alliances Idea

Postby Projeear » Tue Mar 15, 2011 4:09 pm

Fredulom wrote:
Projeear wrote:I actually attempted this last world.

We had four villages signed up, with two more promising to join in the next week. We controlled quite a large region, with my village being the capital. We had a single marketplace inside the capital with "Embassies" (Timber Houses belonging to each ally), with a planned "Council" Government Building for meetings. There was also a crossroad into the (enclosed/heavily walled) marketplace for quicker access for the villages.

It was all sparkly eyed and wonderful, till the capital was griefed into a rage spiral and everything fell apart.


So do you think with a system like this then you would've been able to operate more effectively?


Fredulom


No. We worked quite fine. The features would of made it more "Official" in and out of the villages included, but otherwise, no, it wouldn't of affected it's usability.

However, a "Kingdom" claim would of been nice, alike to Village Claims, but you can set if people are allowed to hunt wildlife, chop trees, pick flora, so forth. Kingdom claims can't be built over or near to village claims or personal claims without permission (Thus, borders can be drawn and Casus Belli to attack people).

As for long Kin Lists, simple; Groups. The ability to create "Categories" that can be minimized and maximised, basically headers in the kin list with customizable names. Makes easier for "mass permissions" too, changing the permissions of the category header will change all kin's permissions within.
Grand Walker of World 1 (w1).
Ex-Lawspeaker of New London, Deadwood and New Deadwood (w3).
Witness of the World 4 Great Explosion (w4).
Ex-Lawspeaker of Gregminster (w5).
Ex-Lawspeaker of Laketown (w6).
Squatter and Rebuilder of Templus Pacis (w6).
Hermit thereafter.
Lawspeaker of Tachbrookshire (Hafen 2)
User avatar
Projeear
 
Posts: 950
Joined: Tue Jan 11, 2011 2:02 am
Location: Jolly ol' England

PreviousNext

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 4 guests