New attribute system based on the new LP system

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: New attribute system based on the new LP system

Postby Tamalak » Fri Mar 18, 2011 11:10 pm

TeckXKnight wrote:You can bot FEPs very easily. You can bot farming, collection, planting, and water/digging. None of those tasks are difficult or complicated and can easily be performed with alts. That said, The FEP system is fairly immaculate and produces a supply demand market and usage of goods. Why fix what ain't broke and ain't gonna get broken?


When I can bot a field of 10000 wheat and 5000 pumpkins and 50 ovens and come back 2 days later with 300 constitution, that's broken.

When my food supply exceeds the work I need to do and my incentives are just to dig to burn calories and other "meaningless nothing" to put it in Jorb's terms, that's broken.

You can bot with curiosities too, but the advantage from botting is not so explosive for LP as it was when LP gains were linear.

FEPs already have a great item/craft system, and it's not AS abusable as LP was. All that needs to be done is something like:

X food-type can't give FEPS more than Y times in Z hours/days. Or something. Maybe curve it. That would make food sort of like frontloaded curiosities, with hunger as a limiter instead of attention.

So if I'm a bot that pigs out on 10,000 pumpkin pies, I'm going to have a cap (soft or hard) of how many of those actually give FEP.

It would also solve things like..

Potjeh wrote: OK, so we all know how cheese is the king of foods, and there's really no point bothering with other food for strength. This is kinda boring.


..that. "Lesser" foods would still have some circumstantial use even after you're very developed.
Tamalak
 
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