Daydreaming/dreamwalking - a handful of ideas

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Daydreaming/dreamwalking - a handful of ideas

Postby ninja_yodeler » Wed Apr 13, 2011 8:21 am

dra6o0n wrote:What if the world actually changes when you are sleepwalking (basically a very very deep dreamwalking)?

What if other players you interact in dreamwalking, would appear in many different forms, and can bring about many funny drama...
Like you dreamwalked, spotted a bear, you start running from it into your palisade, but the bear somehow opened the palisade and said "DUDE why'd you lock me out there". Then you exit and it's your friend.

I can excuse the dev's artistic ability if they made new creatures based on the dream world, where they do not need to be descriptive.

Players being coated with these new sprites would be very funny to watch indeed, but the dangers do come in such forms too.
For instance, a bear could take on the sprite of a chicken... It wouldn't be that funny if you take 500 damage from a chicken in dream mode.



i would so love doiing this... i dont think id ever wake up
Phaen wrote:RIP Homicidal Ninja :(
Let us reflect upon the good he was able to do during his short time in the hearthlands.
Let us remind ourselves of his bravery and willingness to fight for the safety of his friends!
Let us hope he can surpass his previous achievements in his future lives.
<3
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Re: Daydreaming/dreamwalking - a handful of ideas

Postby Barhandar » Sat Apr 16, 2011 11:36 am

dra6o0n wrote:What if the world actually changes when you are sleepwalking (basically a very very deep dreamwalking)?

What if other players you interact in dreamwalking, would appear in many different forms, and can bring about many funny drama...
Like you dreamwalked, spotted a bear, you start running from it into your palisade, but the bear somehow opened the palisade and said "DUDE why'd you lock me out there". Then you exit and it's your friend.

I can excuse the dev's artistic ability if they made new creatures based on the dream world, where they do not need to be descriptive.

Players being coated with these new sprites would be very funny to watch indeed, but the dangers do come in such forms too.
For instance, a bear could take on the sprite of a chicken... It wouldn't be that funny if you take 500 damage from a chicken in dream mode.

Take a instance from this (warning, I will not be held responsible for any mind shatterings):
http://www.youtube.com/watch?v=gsiiKaahQpc

Nice, but looks like lunacy rather than dreamwalking, latter being ability to "walk" in dreams, while the former is ability to walk while dreaming.
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Re: Daydreaming/dreamwalking - a handful of ideas

Postby RangerRyan » Sat Apr 16, 2011 12:09 pm

Erm, sorry that I don't have anything to add, but am I the only one reminded of Inception? I'm just curious :P
dra6o0n wrote:What if the world actually changes when you are sleepwalking (basically a very very deep dreamwalking)?

This line, for example.
<Sage> server: /compile faggotry
* Server pulling Sage's files....
* Server loading
* Server uploaded "Sage" to faggotry files
* Server task complete
<Server> happy now?
<Sage> that turned me on

Note: I am playing as "Server" on IRC.
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Re: Daydreaming/dreamwalking - a handful of ideas

Postby Barhandar » Sat Apr 16, 2011 12:18 pm

I haven't seen Inception, but yes, I'm lucid dreamer, and this contributed to idea.
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Re: Daydreaming/dreamwalking - a handful of ideas

Postby Lumar » Sun Apr 17, 2011 2:13 am

RangerRyan wrote:Erm, sorry that I don't have anything to add, but am I the only one reminded of Inception? I'm just curious :P
dra6o0n wrote:What if the world actually changes when you are sleepwalking (basically a very very deep dreamwalking)?

This line, for example.

I have already achieved inception in HnH, knocked a guy out and put a dandelion in his head. I PUT THOUGHTS OF STUDYING DANDELIONS IN HIS HEAD
Image
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