theTrav wrote:however from what I've seen the devs like the idea of keys existing, so people can steal em etc
i dont remember seeing a dev response to the suggestion, do you have link
theTrav wrote:however from what I've seen the devs like the idea of keys existing, so people can steal em etc
theTrav wrote:I worked it out today, and in order to bash down my own gate, which I can't close, I am going to be doing 2 damage a strike to it.
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
Jackard wrote:theTrav wrote:however from what I've seen the devs like the idea of keys existing, so people can steal em etc
i dont remember seeing a dev response to the suggestion, do you have link
jorb wrote:I like the present keyhandling system, the only problem with it is that it doesn't work.
Alts will always be available, and I see no reason to discourage the use of alts per se. Game mechanics that incentivize the use of alts in undesired ways (as vaults, for example) should be changed to remove or lessen those incentives, but there's no reason to fight alting "just because". The dichotomy between alt and main is not necessarily even meaningful. The ease of alting stems from the ease of character creation in general. Account registration and character creation are (or aim to be) quick and easy processes by design.
jorb wrote:It would be if it worked.
In theory I like the idea of catching a villager out afield and then using him/her to gain access to his/her village. The fate of the whole village riding on one card kind of appeals to me. The problem with said mechanic is obviously that the effect it has is to make both gates and keys security risks that one simply cannot afford to take. When my friend came to live with me at my place I had to have her live outside of my fortress, because I couldn't run the risk of having her be murdered and her key stolen. Naturally, that sucks. Gates/keys should not be quite the gaping security holes that they are today.
http://en.wikipedia.org/wiki/Keys_to_th ... o_the_City
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