Suggestion : claim LP investment.

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Suggestion : claim LP investment.

Postby sabinati » Fri Apr 15, 2011 10:08 pm

a simple 40x40 claim should be sufficient to prevent a village declaim until you can amass the necessary banners, and shouldn't be too bothersome to any neighbors. if you want faster banners, recruit some help or trade for some linen. why do you think it should be so easy for a hermit to claim resource spots?
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Re: Suggestion : claim LP investment.

Postby pyrale » Fri Apr 15, 2011 10:20 pm

sabinati wrote:why do you think it should be so easy for a hermit to claim resource spots?

As I said, I could easily lay a 100*100 claim or a village here, if not larger, at multiple places (actually...). The size is only to not bother my neighbours (as the spawn has interesting foraging zones nearby, and as I'm having excellent relationships with them). Other instances where this could be useful to claim a private area in a city without jeopardizing public space, claiming ressources on an island without annoying people using the river, or any other activity involving claim by someone that cares about people in the area.
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Re: Suggestion : claim LP investment.

Postby sabinati » Fri Apr 15, 2011 10:26 pm

claims don't effect forage spawning. if you have good relations, allow them claim access. regular claims work just fine in cities, the purpose is to claim the area, not to make it impossible for the village to declaim it if they need to. boats can go through claims without even turning on trespassing. :|
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Re: Suggestion : claim LP investment.

Postby pyrale » Fri Apr 15, 2011 10:54 pm

sabinati wrote:claims don't effect forage spawning.
scents.
sabinati wrote:if you have good relations, allow them claim access.
That kinda defeats the principle of claims. Trusting your neighbours doesn't mean giving them a double of your keys.
sabinati wrote:regular claims work just fine in cities, the purpose is to claim the area, not to make it impossible for the village to declaim it if they need to.
if you have good relations, allow them claim access.
sabinati wrote:boats can go through claims without even turning on trespassing. :|
scents.

Basically, I never said my idea is the #1 thing to implement or that it should have top priority. I just said it was something that could come handy for some people.
I have trouble understanding why some people come to say that it's not useful. It's not harmful either, and all of the replacement solution comes with drawbacks.
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Re: Suggestion : claim LP investment.

Postby Kaios » Fri Apr 15, 2011 11:00 pm

Seems like a pretty unnecessary idea to me. Like Sabinati said, something like a 40x40 claim is a good size to keep a nearby village from declaiming it and it's also not that big to get in the way. I don't like the idea of a player being able to store infinite amount of LP in a claim without claim size increasing.
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Re: Suggestion : claim LP investment.

Postby Sevenless » Sat Apr 16, 2011 1:24 am

pyrale wrote:How me being an hermit makes it irrelevant ? I'm amazed at how people can pick a single line explaining the story around my proposal and try to make it reason enough to dismiss the whole thing. I will eventually claim this area, it's only a matter of time. However, I had the same problem when I had to claim a well earlier in the version (when I was in a village).

Right now, I have the feeling that claiming unneccessary large amounts of lands only to secure a tiny bit of it because it's the only way to prevent village declaim is stupid. And no, it's not about not having the LPs, or not wanting that people find me.

So now... Anything relevant to say, or is your next answer simply going to point out that I'm a 2011er, as you so often do when you're out of proper arguments ?


Cool down there. Pretty sure his comment was about the banner farming. Banners take an assload of linen each, and a single person will take quite a bit of time to farm that much flax. Naturally, as a hermit you're going to have other things to do with your time. As such, linen production will be small.

As for your idea... not sure it's balanced. Claim blocking is a way of preventing someone from defending a node/valuable resource. Making this possible would remove that ability from the strategic options list.

Now, as for defending your cave. Palisade + claim it. Sure they can nuke it, but they also have to ram the gate down. At that point, it doesn't matter. Even a 1million SP claim wouldn't stop them from ramming the gate down with vandalism and building a wall around it if they *really* want it. The only perfect defense is being logged in with a combat char in this game. Everything else is merely increasing levels of deterance. Brick walls can be rammed, people could spend 7 hours mining from the next cave system over to get to yours (recent congress post had a group that did that for revenge).

As a gameplay option, it would be overpowered defense wise and/or redundant. The real issue you're complaining over is the visuals of having a massive claimed area. I doubt the devs will bother over something that's visual when they've still got lots of work to do on gameplay mechanics.

Just my opinion mind.
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Re: Suggestion : claim LP investment.

Postby sabinati » Sat Apr 16, 2011 1:33 am

pyrale wrote:
sabinati wrote:claims don't effect forage spawning.
scents.


so what? you'll either not have the forage item picked, and you can get it, or you can allow your neighbors tresspass and theft. you are walling the cave entrance, right?

sabinati wrote:if you have good relations, allow them claim access.
That kinda defeats the principle of claims. Trusting your neighbours doesn't mean giving them a double of your keys.


of course you wouldn't give them keys. that kinda defeats the principle of walls and gates. claims don't really keep anyone out anyway :roll:

sabinati wrote:regular claims work just fine in cities, the purpose is to claim the area, not to make it impossible for the village to declaim it if they need to.
if you have good relations, allow them claim access.


obviously :roll: that's what i do

sabinati wrote:boats can go through claims without even turning on trespassing. :|
scents.


what scents? are you saying that people leave scents when boating through a water claim? because they don't.

Basically, I never said my idea is the #1 thing to implement or that it should have top priority. I just said it was something that could come handy for some people.
I have trouble understanding why some people come to say that it's not useful. It's not harmful either, and all of the replacement solution comes with drawbacks.


because it is harmful, and needlessly over complicates the system.
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Re: Suggestion : claim LP investment.

Postby cobaltjones » Sat Apr 16, 2011 1:37 am

This is seriously the most roundabout "solution" to something that's not even a problem. Also it creates 100 more problems than it solves.

If you don't want to get jumped by a village then make your claim defensible against it. If you don't want to force off your neighbors then band together and make your own village. It takes a trivial amount of claim tilage to ward off most greedy villages. Also walls to prevent their banner placement.

Seriously, this idea is just really really bad.
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Re: Suggestion : claim LP investment.

Postby ninja_yodeler » Sat Apr 16, 2011 1:48 am

pyrale wrote:sabinati wrote:if you have good relations, allow them claim access.


pyrale wrote:That kinda defeats the principle of claims. Trusting your neighbours doesn't mean giving them a double of your keys.


just another 2 cents here.

you'll find you have a lot less trouble with being locked in by griefers, if you have good relations like claim access and keys, so they can just come unlock you. provided they are trust worthy.


btw with a bit of work i wouldnt mind this idea. could also be like an age+activity/2 claim strength or something, so instead of lp the older a claim is the stronger it is <realism yes but so what> this could also be affected by activity within the claim to avoid and possibly weaken abandoned claims :mrgreen: but no doubt there aree to many flaws in it, and again, its a realism argument :shock:
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Re: Suggestion : claim LP investment.

Postby Sevenless » Sat Apr 16, 2011 2:19 am

ninja_yodeler wrote:
pyrale wrote:sabinati wrote:if you have good relations, allow them claim access.


pyrale wrote:That kinda defeats the principle of claims. Trusting your neighbours doesn't mean giving them a double of your keys.


just another 2 cents here.

you'll find you have a lot less trouble with being locked in by griefers, if you have good relations like claim access and keys, so they can just come unlock you. provided they are trust worthy.


btw with a bit of work i wouldnt mind this idea. could also be like an age+activity/2 claim strength or something, so instead of lp the older a claim is the stronger it is <realism yes but so what> this could also be affected by activity within the claim to avoid and possibly weaken abandoned claims :mrgreen: but no doubt there aree to many flaws in it, and again, its a realism argument :shock:


Not a horrible idea to add in some form of claim ageing system, but there's a lot of reasons not to do it. I don't want to have to visit my clay node every 3rd day just to keep it claimed or something dumb like that. That being said, that's partly the role town bombing solves anyway. I can see too many problems with it to want it added in :/
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