Jackard wrote:Maybe DatOneGuy never noticed it wasn't 1x1 to begin with...?
One harvest (before crash) I placed all of my H table signs one tile apart, no problem. (North to South)
Harvest after, I could not.
Jackard wrote:Maybe DatOneGuy never noticed it wasn't 1x1 to begin with...?
Well SOMETHING changed because I can't place herb tables north or south of existing ones and I used to be able to.jorb wrote:I didn't change it, and I'm pretty sure loftar didn't either.
[17 may 11 03:06] loftar * The gate fix, for example, was just a minor change in a formula, but describing it so that all its possible implications are covered would require much more than that in English.
[17 may 11 03:12] loftar * Of course, I could say that I "fixed the truncation problem with the screen-to-map coordinate conversion function", but I doubt anyone would be able to tell the in-game implications of that.
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[17 may 11 03:14] loftar * Other objects may well have their bounding boxes slightly changed as well, for instance.
jorb wrote:I didn't change it, and I'm pretty sure loftar didn't either.
marvi wrote:Guess the answer is here:[17 may 11 03:06] loftar * The gate fix, for example, was just a minor change in a formula, but describing it so that all its possible implications are covered would require much more than that in English.
[17 may 11 03:12] loftar * Of course, I could say that I "fixed the truncation problem with the screen-to-map coordinate conversion function", but I doubt anyone would be able to tell the in-game implications of that.
<...>
[17 may 11 03:14] loftar * Other objects may well have their bounding boxes slightly changed as well, for instance.
Jackard wrote:changelogs are hard and unfun
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