The bicycle

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: The bicycle

Postby Jackard » Mon Jun 06, 2011 11:34 pm

Granger wrote:How do you open the storage compartment then?

Leftclick board
Rightclick cargo

for all vehicles

pretty simple
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
User avatar
Jackard
 
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: The bicycle

Postby Manson » Mon Jun 06, 2011 11:51 pm

Jackard wrote:
LordJorge wrote:It's less complicated to implement

how

I think he means that bicycles don't have AI?
User avatar
Manson
 
Posts: 162
Joined: Mon Aug 10, 2009 5:11 am
Location: Autism, Texas

Re: The bicycle

Postby Jackard » Mon Jun 06, 2011 11:59 pm

thats not really important though
User avatar
Jackard
 
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: The bicycle

Postby Onionfighter » Tue Jun 07, 2011 1:48 am

Jackard wrote:
Granger wrote:How do you open the storage compartment then?

Leftclick board
Rightclick cargo

for all vehicles

pretty simple


That sounds pretty good.
Cheerleader
User avatar
Onionfighter
 
Posts: 2957
Joined: Sat May 30, 2009 8:45 am
Location: Mordor

Re: The bicycle

Postby DatOneGuy » Tue Jun 07, 2011 2:06 am

Jackard wrote:
Granger wrote:How do you open the storage compartment then?

Leftclick board
Rightclick cargo

for all vehicles

pretty simple

I'm so jealous.
Do you rightclick a horse's butt for cargo :?: :?:
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
User avatar
DatOneGuy
 
Posts: 5553
Joined: Sun Apr 18, 2010 7:50 am
Location: I'm in Miami, trick.

Re: The bicycle

Postby Jackard » Tue Jun 07, 2011 2:26 am

or equip barding/saddlebags if you prefer
User avatar
Jackard
 
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: The bicycle

Postby Windforce » Thu Jun 09, 2011 2:46 pm

Bicycle -> offroad travel > stone/pothole > crash into tree > [New Character]
Lilith Ravenclaw
Lawspeaker - City of Bevelle (World 3)
User avatar
Windforce
 
Posts: 846
Joined: Fri Jul 16, 2010 1:58 pm
Location: City of Bevelle

Re: The bicycle

Postby ElGato » Thu Jun 09, 2011 3:19 pm

Windforce wrote:Bicycle -> offroad travel > stone/pothole > crash into tree > [New Character]

haha there would be so many threads
burgingham wrote:We are all Gato, and Gato is Delamore of course. Goons blablabla...

Caradon wrote:Gato, the anti-ghandi

Sabinati wrote:yeah we're gonna kill you gato!!!
User avatar
ElGato
 
Posts: 1946
Joined: Tue Nov 10, 2009 2:10 am

Re: The bicycle

Postby MagicManICT » Fri Jun 10, 2011 3:54 pm

ElGato wrote:
Windforce wrote:Bicycle -> offroad travel > stone/pothole > crash into tree > [New Character]

haha there would be so many threads


And then the bicycle helmet was invented.

Other than that, wasn't the bicycle invented in the 19th century, not the 9th?
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
User avatar
MagicManICT
 
Posts: 18436
Joined: Tue Aug 17, 2010 1:47 am

Re: The bicycle

Postby kario » Sat Jun 11, 2011 12:43 am

HEY! wasn't this my idea in some other thread?
kario
 
Posts: 39
Joined: Sat Aug 21, 2010 6:44 pm

Previous

Return to Critique & Ideas

Who is online

Users browsing this forum: Google [Bot], Semrush [Bot] and 85 guests