DatOneGuy wrote:Okay, I read again and you're going with Koya's idea of 'Sodom Coin' or 'A.D. Coin'. It has too many flaws to start with IMO.
1)You either restrict it to one press, or you allow 'codes', codes mean you can forge coins, a good thing.
Still has the problem that it won't solve our issue because once you introduce people being able to bring money in, if you take away the ability for coins to be turned back into bronze bars. If the bronze never leaves the market, people will flood the market inevitably, and there is no way to remove excess.
Well, the only people who would be deciding how many coins are in circulation would Sodom themselves. The only way for the market to be flooded would be if Sodom flooded it themselves.
I think it'd be an interesting system at the very least.
jorb wrote:Bloody nonsense with very little understanding of the
origins and functions of currency.
Historically the most saleable goods have of course been precious metals. Do not confuse the criminal fiat money pyramid scheme of today with an actual money commodity market. Money is needed because it solves the problem of the "double coincidence of wants" that exists within a non monetarized barter economy. Given time and complexity barter economies will spontaneously come to monetarize certain commodities without the need for a single monopolistic issuer of such a commodity. Some societies have used cattle, some others seashells, but the absolutely dominant monetarized commodities have of course been gold and silver. The state is a superflous and unnecessary assumption in the explanation of the origin of money.
Oh hey Jorb, thanks for the response, sorry that you find it nonsense.
I'm not going to argue basically anything of what you just said, you know a lot more on the issue than I do. So, I'm not going to touch that.
However, all I'm saying is that, if most of the larger trading cities are using "Points" or "Tokens" then we should emulate that in the game, rather than the current system.