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Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: the return of civilization and the wilderness.

Postby Phizuol » Wed Jul 20, 2011 4:22 pm

Jackard wrote:
ninja_yodeler wrote:holy god really. the way i read it. it sounds so much different to what we have now lol if this is true im so embarrased :oops:

players also spawn in middle supergrids


Does w5 have no-spawn grids? I thought it didn't... *excited*
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Re: the return of civilization and the wilderness.

Postby Jackard » Wed Jul 20, 2011 4:40 pm

Just sayin that's the way it's worked since w3, not sure what they set it to for this one
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
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Re: the return of civilization and the wilderness.

Postby min_the_fair » Wed Jul 20, 2011 5:26 pm

Phizuol wrote:Does w5 have no-spawn grids? I thought it didn't... *excited*

No, you were right. Two of my W5 characters have spawned in the outer supergrids, although in both cases it was in the inner side of the grid; for all I know, they can't spawn right next to the edge of the world.
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Re: the return of civilization and the wilderness.

Postby Phizuol » Wed Jul 20, 2011 5:35 pm

I believe the w3 no-spawn grids were simply the ones that were added after world creation. New grids added to the map but not to the spawnable area. Since w5 hasn't had any added grids, no "wilderness" grids.

It's too bad, I really enjoyed those in w3. Of course now that clearcutting isn't so common it's not as bad in the spawn grids either.
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