Afterdeath life suggestion

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Afterdeath life suggestion

Postby Onionfighter » Thu Sep 01, 2011 4:22 pm

dra6o0n wrote:What about death signs that appears when a hearthling dies from a bad death? Yeah I ripped it off of Demons' Souls.

Like being mauled by a bear, you touch it and somehow recreate a scene in a ghastly way . . .

Excellent, so I will be able to tell that 4 weeks ago there was a bear in the area. Useful.

Being able to control ghosts just gives people cheap spies. It would be cool to occasionally see npc controlled ghosts at night.
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Re: Afterdeath life suggestion

Postby NightMind » Thu Sep 01, 2011 4:57 pm

____________________________/-----===SpyGhost problem===-----\____________________________
So, we have a Ghost spies problem - they are ideal for it. But, they have own mind, so ghost of your kin will be own by player, who owned your kin heartling. Bear ghost will be controled by AI. And you cannot see what do ghosts. About other undeads - when corpse fill the magic, in there cleared all traces of the mind. Also, necromancer fall into specific trance that allow to control undead, and gives ability to remember aura and summon soul, that was in body before death. But trance drains 0.5% stamina in second (when stamina is over - trance drains (10/Psyche)*SHP/sec), and your slave may "disconnected" if he walk too far from you(In this case you lost some HHP, but less than 60, and die) or if he receives his orders... Oh, and ghosts doesn't cause trance, but their "life area" is 3 times less than other undeads and move with summoner (other undeads has unlimited life area but you can't change orders or resurrect them again). Max. control undead is 3, but you must train to reach tjhis point. All undeads over max. controll will die after "disconnect"...

P.S. About magick missiles - I dont know about missiles, but enchanted weapons & armor can be good)
P.P.S. What means green nicknames? Best critics?
P.P.P.S. Are this not very hard, huh?
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Re: Afterdeath life suggestion

Postby dra6o0n » Fri Sep 02, 2011 2:49 am

Onionfighter wrote:
dra6o0n wrote:What about death signs that appears when a hearthling dies from a bad death? Yeah I ripped it off of Demons' Souls.

Like being mauled by a bear, you touch it and somehow recreate a scene in a ghastly way . . .

Excellent, so I will be able to tell that 4 weeks ago there was a bear in the area. Useful.

Being able to control ghosts just gives people cheap spies. It would be cool to occasionally see npc controlled ghosts at night.

Think of it as a way to tap into the "past"...

Or a "past vision"...

Your murderer would gladly watch and reset the thing over and over and over again...
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Animal ghosts

Postby NightMind » Fri Sep 02, 2011 2:45 pm

Just a little note - I DO NOT suggest any animals spirits, ghosts, zombies and other, for that need to add shamanship or tribes...
Просто заметка - Я не предлагал каких-либо призраков, духов, зомби и прочих проявлений неупокоенных животных - это я оставляю шаманам и дикарям.
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Re: Afterdeath life suggestion

Postby Potjeh » Fri Sep 02, 2011 2:54 pm

You do realize that none of this remotely fits H&H's low-magic atmosphere?
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Re: Afterdeath life suggestion

Postby NightMind » Fri Sep 02, 2011 5:30 pm

Maybe it so... But I just suggest a possible method to speak with dead hearthling and show to him our progress... Something like ghost in Terraria, when hardcore personage die, just summonable...
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Re: Afterdeath life suggestion

Postby dra6o0n » Fri Sep 02, 2011 5:44 pm

NightMind wrote:Maybe it so... But I just suggest a possible method to speak with dead hearthling and show to him our progress... Something like ghost in Terraria, when hardcore personage die, just summonable...

Give them basic AI for "social" function and make it result in this:

*Summons*
Them: "You killed me!"
You: "But it was a boating aaaaaccident."
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Re: Afterdeath life suggestion

Postby NightMind » Fri Sep 02, 2011 6:08 pm

dra6o0n wrote:Give them basic AI for "social" function and make it result in this:

*Summons*
Them: "You killed me!"
You: "But it was a boating aaaaaccident."

No ghost for the AI, give the ghosts an REAL intellect
Ghost is just an transparent(прозрачная) image that can't do anything exept chatting and controls by owner of your kin-hearthling. And that is his real destination - allow to chat with kin some more and remember, how he look before die...
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Re: Afterdeath life suggestion

Postby dra6o0n » Fri Sep 02, 2011 9:42 pm

NightMind wrote:
dra6o0n wrote:Give them basic AI for "social" function and make it result in this:

*Summons*
Them: "You killed me!"
You: "But it was a boating aaaaaccident."

No ghost for the AI, give the ghosts an REAL intellect
Ghost is just an transparent(прозрачная) image that can't do anything exept chatting and controls by owner of your kin-hearthling. And that is his real destination - allow to chat with kin some more and remember, how he look before die...


Bloodied and disemboweled?
Yeah, him cursing you for betraying the village and selling everyone out to the big raiding villages...
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