kuroihagane wrote:Yea so i read the feedbacks, btaylor and burgingham bring up good points why my idea fails. Mainly players who do not want to specialize and the increase in alts. I was thinking more of specializing as a way to make people want to join villages and less hermiting, but well it has its faults.
As for the math aspect that was just a random example, i do like jorb's and loftar's way of increasing stats just i would want it to encompass all stats rather each individual stat, like say you raise exp from 1 > 2 and it takes 200 lp, then raise survival from 1 > 2 instead of it taking 200 lp it would take 300 lp and the next stat would take 400 lp. But because of the points btaylor and burgingham brought up, this idea would fail.
So i will do as btaylor says and not make a suggestion unless i thoroughly think it through.
Thanks for taking our critiques with a grain of salt. You wouldn't believe how many people rage when someone says "your idea is bad" so I respect you. Now then...
You can't force people to play a certain way. People don't become hermits because they can't join a village, they choose to. What your suggestion did was force people to basically either join a village or make a ton of alts to do what they normally would by themselves.
Also, your suggestion to make the skill cost cover EVERY skill instead of just by itself is forcing people to specialize as well. No. You shouldn't have to pay 41,000 LP to raise a skill to 2 when you have another at 40. It doesn't make any sense.