It would be kind of dumb to have 1 way stairs. The sand slope actually seems like a nice idea for players without resources/lazy players, because chipping 100 stones takes quite a long time without a pickaxe.
Also, how about a skill called Climbing. It would unlock a "Climb" option in the Adventure Menu, which when used on cliffs would make an animation of your hearthling climbing the cliff, or maybe just teleport him/her up the cliff. It would cost 500 LP, and climbing up/down a cliff would drain 5% stamina or 10 units from your hunger bar.  I even made a little climb button for the adventure menu, but I can't upload it right now. I will upload it later.
EDIT: Basic terraforming options would actually allow you to remove those pesky logs stuck on the cliffs  

Also,
TeckXKnight wrote:The ability to produce and remove cliffs 
Producing cliffs seems like a bad idea. Palisades and brickwalls would become useless, and a lot of illegal HV's would start popping up all over the place. But then again, you could remove cliffs.
 
			"... and there, standing in confusion on the brink of defeat, Thilfing gave out a bellowing cry. In the shattering echo the Noms saw, as had been foretold, his pain, his agony, his anguish. His triumph."