Enders radar

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Enders radar

Postby ewlol » Tue Jun 12, 2012 3:41 pm

In my opinion, the development of clients more advanced than Pacho's is a significant factor in the deterioration of Haven and Hearth. What happened to the element of surprise? What happened to "foraging" actually being foraging? I think Haven and Hearth is built upon the fact that things should be hidden. Nobody can raid anymore by hiding behind a rock or a house or an idol. Nobody can defend themselves with basic skills because of all these assault tools. These clients take the "game" out of Haven and Hearth.

One good thing is that releasing these tools to the public evened the playing field... but that doesn't mean there is still unfair shit out there.

The sad thing is that I don't believe we can ever get out of this client problem. Like Patchouli_knowledge said, we are far to spoiled to ever go back.

Sorry Gilbertus, Pacho, Ender, person/people who made goon client (spiff???), darki, ken, arksu, people who made other custom clients.

Sorry loftar that he never just listened to people's basic comments about the clients. Adding in a nightvision or adjustable-window probably would have stopped some client editor's curiosities.
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Re: Enders radar

Postby DDDsDD999 » Tue Jun 12, 2012 5:10 pm

My first ever kill back in W3 was from hiding behind a tree and punching the guy when he was walking past. :cry:
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Re: Enders radar

Postby MagicManICT » Tue Jun 12, 2012 10:04 pm

ewlol wrote: Adding in a nightvision or adjustable-window probably would have stopped some client editor's curiosities.


No, probably not. Hackers will hack.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Enders radar

Postby Kriegwolf » Wed Jun 13, 2012 10:19 pm

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Re: Enders radar

Postby ApocalypsePlease » Thu Jun 14, 2012 2:50 am

Kriegwolf wrote:QUIT IT.

Making complaints about aspects added to the game by players, which overall takes away from the experience? Since that isn't a legitimate complaint.
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Re: Enders radar

Postby TeckXKnight » Thu Jun 14, 2012 3:02 am

Pay no heed to Kriegwolf, Apoc. Krieg is incapable of making a useful suggestion or comment.
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Re: Enders radar

Postby Kriegwolf » Thu Jun 14, 2012 11:19 am

All this topic is just bitching about Ender's radar with no suggestions at all. Nobody yet gave a try to think what could fix it.
Also, client's opensource.
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Re: Enders radar

Postby MagicManICT » Thu Jun 14, 2012 9:14 pm

Kriegwolf wrote:All this topic is just bitching about Ender's radar with no suggestions at all. Nobody yet gave a try to think what could fix it.
Also, client's opensource.


Other than locking down the client so that the server can refuse connections to hacked clients, there is no fix.
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Re: Enders radar

Postby Kriegwolf » Fri Jun 15, 2012 1:21 am

Let's just team up and promote it being done, then. Instead of all this useless nostalgy, y'know.
Btw, is there any way to put cool graphics on a default client? I use ender's mostly because of this one ability.
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Re: Enders radar

Postby MagicManICT » Fri Jun 15, 2012 3:00 pm

Do you not understand, beyond spending large sums of money, that there is no way of actually doing this?
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