by Danno » Wed May 15, 2013 3:29 am
Well, of course nobody's gonna agree that the quality system is bad. Everyone's happy with it because they've put a lot of effort into reaching the levels they have and they'd feel ripped off if they were to lose that, or to even lose their ability to gain such an incredible edge against all the other players. Nobody wants to rock the boat. People were all pissed off when you could no longer walk through the wild and easily 1 shot a bear with a q200 sling you traded for, but they got used to it. People also got pissed off at the curiosity system, but they got used to that, too. I'm sure they'd also get used to if it the game had something more akin to a level cap than the current system.
No, nothing's stopping me and my 6 friends from rising up and challenging, say, AD. But, obviously, it would only take 1 or 2 of their soldiers to slaughter us all in one hit each. Why would we even bother? You can argue that we should be able to take down one of them if they were isolated, but by the time we'd deplete their defense bar, we'd likely be down to one or two men left alive. It'd be incredibly difficult (or impossible) for us to maintain the combat advantage since Death or Glory (and many other combat options) would be useless for us, and the opponent would have shorter cooldowns. My friends and I are not as hardcore as a lot of you may be. We've been playing close to a month this time around and my attributes are all around 50. My friends regard me as having high stats all around.
I sparred someone with high marksmanship and most likely a good sling. He needed maybe 3-5 seconds of time to get good aim on me while I was moving. He did around 200 damage on me in one hit, being able to beat me in 2 hits. I'm sorry, but we can't get 200 agility each to counter that.
The way I see it, the game is designed in a way that it is intended to be more reasonable. It's like if a fairly scrawny street thug (or perhaps 2) were to try and kill some body builder. The body builder would have a clear advantage in strength, but they wouldn't be invincible - they're still human and they still bleed. The thug could win the fight with weapons, superior tactics, abusing human weaknesses, etc. The current reality is that the body builder is an advanced cyborg from the year 4389 with laser eyes and chainsaw breath facing off against unarmed office workers. The quality system is good to some degree, but the square root stuff involved kinda loses its purpose when people get their stats several hundreds higher than the average less devoted player.
Extreme organization is also difficult when we have real lives to live. We play the game for fun, not religiously. We could organize occasions where 3 or 4 of us go to attack 1 super player, but I have a hard time believing we'd give them a run for their money, really.
RIP