Revisiting the beliefs system

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Revisiting the beliefs system

Postby cloakblade » Sat Jun 22, 2013 8:38 am

Jackard wrote:crossposting from inner party:

Jackard wrote:One could make an effort to salvage sliders but I don't see why we would want to:

  • their specialization is unbalanced
  • their progression is uninteresting (AFK for points)
  • their specialization is meaningless or uninteresting, even making some content unavailable
  • their specialization is simply a redundancy on top of attributes and skills
Jackard wrote:remove sliders. if you really want to keep some of these bonuses, change them to buffs from items or prayers

I agree with this to an extent.

I do agree that the progression of Sliders is uninteresting. This is magnified in my opinion by the fact that its only progressed while online. I personally think that allowing the slider change to happen while offline (as in you level for 8 hours and have a point when you come back) is a fair system.

While I do like the idea behind specialization (industry v nature being the obvious one) I do agree that the level of specialization is silly. I think this is probably the best candidate for moving to a prayer based system, prayer for strong harvest get the bonus for full nature.

The current system is broken I think we can all agree and one of the silliest parts is the Change v Tradition slider. When you die currently you are set back to 0/0 Tradition v Change making you even further behind as you loose 240% LP boost from your previous character which is soul crushing on top of loosing almost all your LP.

I personally would like the sliders to simply be more interesting. I do like Sevenless' idea of a slider.
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Re: Revisiting the beliefs system

Postby LadyV » Sat Jun 22, 2013 8:39 am

Actually the slider system works rather well. It shows progression of beliefs over time. The point is you put the time in to your characters evolution of thought. Although most people exploit and keep their characters logged in constantly to make it faster so it diminish's the concept. I dont think combining some of the sliders is an answer.
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Re: Revisiting the beliefs system

Postby SuperNoob » Sat Jun 22, 2013 10:15 am

LadyV wrote:Actually the slider system works rather well. It shows progression of beliefs over time. The point is you put the time in to your characters evolution of thought. Although most people exploit and keep their characters logged in constantly to make it faster so it diminish's the concept. I dont think combining some of the sliders is an answer.

I'll agree some sliders are useful. for the most part they're just something there.

-how many people ever change their day/night slider more than 1 click either way?
-how many people ever choose to go death when all you have to do is KO a person then all the damage you deal to them is greivous?
-how many people go full martial for the extra damage when a weapon* gives even more damage?
-barb/civ slider is barb for miners civ for everyone else

still the biggest problem with the sliders is the nature industry slider, as I said it forces you to create alts. at full industry you have a 0% chance to get silk, at full nature you only have 4% chance that your ore turns into metal. so not only does this force the use of alts, its unbalanced(since when industry doubles you still have a 50% chance with nature, but when nature doubles you have no chance).

so if the system stays it definitely needs some work!

*militia sword is the weakest of all swords and it does 250 damage at q10(thats if you only have 10 strength) at full peaceful you still get 200 damage from it.
*stone axe is the weakest weapon and it does 100 damage at q10 and 10 strength. thats still 80 damage if you're full peaceful
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Re: Revisiting the beliefs system

Postby bmjclark » Sat Jun 22, 2013 10:24 am

SuperNoob wrote:-how many people go full martial for the extra damage when a weapon* gives even more damage?
-barb/civ slider is barb for miners civ for everyone else


Every fighter ever gets both those. Without martial, a sword is useless against someone with similar quality armor to your sword., which just makes the slider all the more retarded.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Re: Revisiting the beliefs system

Postby SuperNoob » Sat Jun 22, 2013 10:34 am

bmjclark wrote:
SuperNoob wrote:-how many people go full martial for the extra damage when a weapon* gives even more damage?
-barb/civ slider is barb for miners civ for everyone else


Every fighter ever gets both those. Without martial, a sword is useless against someone with similar quality armor to your sword., which just makes the slider all the more retarded.

right forgot about fighters in the barb category, and my fighter alt is full peaceful for the LP bonus(then again I'm sort of the peaceful type and my fighter has never done more than spar this world).

looking at stats at 10 just for this example(since damage goes up with strength):
a bronze sword does 325 base damage(260 at full peaceful) while bronze armor is 100(100) meaning you're still hitting for 60 if you're full peaceful, while a person at full martial only has 80hp. are you sure martial is worth it for a fighter?
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Re: Revisiting the beliefs system

Postby bmjclark » Sat Jun 22, 2013 11:24 am

It seems like you'd be fine without when u just include the bronze plate and not all the gear. With leather pants, boots and a bear cape with that bronze plate your sword will hit for 0 (maybe a little more, but it won't be worth not punching.)

An example later on though (bearing in mind that soldier sword damage has apparently been nerfed to 75% of this but i haven't done the math with 1 yet)

q90 soldier sword with 500 strength = 1843 base damage

Leather pants, ranger boots, steel plate, dragon helm, soldier gauntlets and vap = 1400 ac combining the absorb + deflect (all q90, though the leather pants and ranger boots could be higher at this point of steel)

At full peaceful, the soldier sword would do 1472 damage, 72 damage through armor (probably 0 if you put in q130 pants and vap which are likely around that quality of steel). And that's not including the fact that the sword isn't going to hit for full damage anyways because of defense.

Imo, the fact that you need to be martial just to be an archer or use melee combat is pretty retarded, and i honestly think that slider needs to be removed and numbers adjusted accordingly. It makes an even bigger gap between people who are peaceful and fighters because peaceful players aren't going to sit at full martial all the time like most fighters will later into the world.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Re: Revisiting the beliefs system

Postby Jackard » Sat Jun 22, 2013 3:35 pm

LadyV wrote:Actually the slider system works rather well. It shows progression of beliefs over time. The point is you put the time in to your characters evolution of thought. Although most people exploit and keep their characters logged in constantly to make it faster so it diminish's the concept.

oh god the larpers are here
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Re: Revisiting the beliefs system

Postby LadyV » Sat Jun 22, 2013 11:49 pm

Jackard wrote:
LadyV wrote:Actually the slider system works rather well. It shows progression of beliefs over time. The point is you put the time in to your characters evolution of thought. Although most people exploit and keep their characters logged in constantly to make it faster so it diminish's the concept.

oh god the larpers are here


Now Jackard if you mean I like a bit of story with my game instead of some mechanical grinding with no meaning yes. But I hardly run around and role play in the game. :)
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Re: Revisiting the beliefs system

Postby Jackard » Sun Jun 23, 2013 3:36 am

LadyV wrote:Now Jackard if you mean I like a bit of story with my game instead of some mechanical grinding with no meaning yes. But I hardly run around and role play in the game. :)

i do. but that's a poor reason to hold back gameplay improvements.
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