Actual foraging and hunting mechanics are ridiculous

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Actual foraging and hunting mechanics are ridiculous

Postby LadyV » Thu Feb 19, 2015 6:26 am

TeckXKnight wrote:[
God, imagine it. A swarm of freshly spawned alts hits you and surrounds you. Soon you're locked in place by 9 alts as another alt who had been fed a few pearls walks up to you with an R-Bow and begins to pelt you with arrows. You can't do anything since they're all effectively immortal for another 23 hours, 47 minutes and you can't break aggro or egress. You'll now die an agonizingly slow death as the R-bow chips off a few points from your armor's health each shot.


Something like this? :lol:

https://www.youtube.com/watch?v=xtfw6iP4Sw0
User avatar
LadyV
 
Posts: 3114
Joined: Wed Jan 25, 2012 2:34 am

Re: Actual foraging and hunting mechanics are ridiculous

Postby Metruption » Thu Feb 19, 2015 7:47 am

Hafen World 1. 3 years in:

All of the major factions have armies of fresh alt bots that act as walls for their towns. Because they are unkillable and impassable nobody can enter the ultra-secure "alt vaults". War has become completely obsolete and now the factions have ever-growing blobs of alts, when two blobs meet their lawspeakers either agree to merge the blobs or they 1v1 noscopes only with q1 slings. Every faction has carrots of insane negative quality because they went over the maximum. Stories tell of lone newbies who get sucked into the altwalls and then get aggro'd by boars that cannot reach them due to the altwalls thus preventing them form ever logging out. What originally started as a good-hearted suggestion has ruined the game as we know it.

UPDATE: Jorbtar nuked the altwals and hundreds of nubchars died at once. There were also lots of raids and now everybody is dead except for the retarted polskis who made a brickwall. Their q2 carrots are among the most sought-after goods in haven in these dark, dank times.
User avatar
Metruption
 
Posts: 358
Joined: Tue Jun 10, 2014 12:26 am

Re: Actual foraging and hunting mechanics are ridiculous

Postby LadyV » Thu Feb 19, 2015 8:13 am

Metruption wrote:
UPDATE: Jorbtar nuked the altwals and hundreds of nubchars died at once. There were also lots of raids and now everybody is dead except for the retarted polskis who made a brickwall. Their q2 carrots are among the most sought-after goods in haven in these dark, dank times.


Hey i saw that movie. :lol:

https://www.youtube.com/watch?v=EKu7TYWNxqA
User avatar
LadyV
 
Posts: 3114
Joined: Wed Jan 25, 2012 2:34 am

Re: Actual foraging and hunting mechanics are ridiculous

Postby DarkCristi2 » Sun Feb 22, 2015 10:04 pm

You could also take blood from the ground with a bucket when u kill an animal or anything else,place it on the ground,and have an option to lie on the ground as you are dead :)
Allan please add detail
User avatar
DarkCristi2
 
Posts: 149
Joined: Sat Feb 08, 2014 9:57 pm
Location: Romania,Galati

Re: Actual foraging and hunting mechanics are ridiculous

Postby borka » Mon Mar 02, 2015 9:25 am

DarkCristi2 wrote:You could also take blood from the ground with a bucket when u kill an animal or anything else,place it on the ground,and have an option to lie on the ground as you are dead :)


especially coin and gold spammers blood ...
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
User avatar
borka
 
Posts: 9965
Joined: Thu Feb 03, 2011 7:47 pm
Location: World of Sprucecap

Previous

Return to Critique & Ideas

Who is online

Users browsing this forum: No registered users and 6 guests