The idea seems simple and feasible. If the no criminal acts area is a special type of claim, and if there's a high upkeep to maintain it (say, -X LP per tile per day), then most problems are gone.
Being able to have relatively safe inns and trade posts would certainly add a great deal of content the game. And if it does get abused as immortal safespots the devs can simply disable the feature.
bitza wrote:http://www.havenandhearth.com/forum/viewtopic.php?f=5&t=17900
That argument seems to have been made by a mathematician. I can't see how any serious ethicist or lawyer would ever defend such a position. To say that my action denies someone else another action is not wrong, but proportionality and potentiality must be applied. Besides, if you make a fuss about wanting to pick *this* exact apple and not the ones in any the other 80 trees behind you, you really need help.
I understand that thread as a long-winded way of saying this: I should be able to use force to guarantee my right of doing anything I want any time I want. Not being able to use violence opens the game to exploits.
If that's the case, that doesn't exclude no-pvp or trading zones. For example, these areas could be linked to an idol or stake somewhere else - on active pvp zones -, and that central node could be destroyed to dissolve the no-pvp zone. Or you could bash statues until you deauth the zone and everyone inside it is killable again. There are many other alternatives but the point is that you could still use force to get what you want. No-pvp zones aren't essentially against Jorbs philosophy.