ANd complicated. Tbh, I think of this as more towards an aesthetic argument than a realism per se. Any way it ends up being done, inventory and window management sucks ballz and so do so of the weak attempts to fix it by building funky new shit on a broken UI (e.g. seedbags).
A revamp of both how inventory is processed, handled and interfaced with is necessary. I think we can all agree on that.