Peter wrote:"unrealistic"...essential to the theme.
Do you need any help or you digesting your toes already?
Also, what with Q nerfing. It was practical with the the cauldron but I'd really like to see some other method That makes this feasable. Personally I would just think a clay cauldron would simply need to be repaired more often and have a tendency to 'leak' water when in use requiring a larger consumption of resources to show the difference between investing the work into a metal cauldron (which, given X Q clay the metal can always be better given a bit of work with trees).
THe consumption of resources would balance the effort required to get a hold of metal against the effort required to maintain clay. And clay cauldrons should just be a pitfa to maintain rather than a cheap lame as Q nerfing. Maybe I don't understand clay cauldrons right because I've never had to use them but that's just the way it seems to me.