Chakravanti wrote:Alamarian wrote:I hope not, at least not in the classical sense of classes. I find the system very restrictive.
We aren't told much about Credos and how they will function. We've been told they will be remarkably unique and I believe that in the very least you have little to worry about them adopting any system of 'traditional classes'. Still, they're essentially classes even if they're not traditional or they're called by a different name. I'm sure in the end we'll be able to finger warriors, rogues, priests etc. because traditional classes are based around core dynamics. Calling them restrictive is based around the implementations of games you have previously experienced. Try Shadowbane. Their system of classes, proffessions and races are anythign but restrictive. There is such a crazy number of permutations that keeping your builds discreet is actually a viable PvP & GvG strategy. All this despite most classes being quite traditional and professions only slightly less so. I believe the devs are capable of designing a system with such complexity and diversity even if nothing in the game currently reflects that.
guild wars had a pretty nice class system too