Karede wrote: It takes a special kind of autism to play this game
sabinati wrote:being able to change the lock instead of having to smash the thing would be nice... and also make it so that you can have multiple gates with the same key, e.g. east gate/west gate or whatever.
bitza wrote:Changing locks has great griefing potential!
I think it would be really nice to somehow be able to get into a quiver and sort or remove specific arrows.
Seizure wrote:An easy way to implement keyrings would be like so... It adds a few more equipment spaces that only keys can be put into. That way, you are limited to a reasonable amount of keys, and they are still stealable. That would keep that mechanic the same, and I like how that mechanic works. Would give a use to the poor mans belt slot, instead have a keyring go there. A pointless slot now has a proper use! The idea of permissions on gates is retarded imo. That would essentially make gates walls, and wouldnt fit into the spirit of the game at all.
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