Tea

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Tea

Postby warrri » Wed Feb 10, 2010 3:11 pm

kimya wrote:if tea and not water made you hungry, people would drink tea... and the q should matter too, obviously...


Would reduce the plow-drink stats grinding. Obviously better tea Q = more hunger :)
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Re: Tea

Postby sabinati » Wed Feb 10, 2010 4:39 pm

yeah not many people use tea these days, i know maybe some miners do but beyond that, water is so much easier, and has the added benefit of making you hungry. perhaps it should be reversed, or tea should be improved somehow.
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Re: Tea

Postby scourage » Wed Feb 10, 2010 10:15 pm

Only problem I see with tea is that it takes too much space.

Maybe they can add in another type of tea: iced tea. You make the tea like you normally would and it stays hot for a good while. Eventually the tea looses it's heat and can be placed into a flask or waterskin.

That way you have water for people who want to loose hunger and keep stamina and tea for people who want to keep hunger and gain stamina. Other than that I see no reason to make tea any different.

I mean if you are trying to increase your fep then drink water, if you just need a way to replenish stamina then drink tea.
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Re: Tea

Postby Flocke » Wed Feb 10, 2010 11:23 pm

Potjeh wrote:Let's face it, tea sucks. Mostly because it takes up a ton of inventory space and can't be refilled when you're out in the woods.


tea is great. i use tea pots only once and throw them away wherever i am.
i have a river near my claim so i can get clay for new tea pots easily, this can be indeed a problem for other players in the middle of nowhere.

bigger tea pots would be nice or horses ;)

scourage wrote:Only problem I see with tea is that it takes too much space.

Maybe they can add in another type of tea: iced tea. You make the tea like you normally would and it stays hot for a good while. Eventually the tea looses it's heat and can be placed into a flask or waterskin.

That way you have water for people who want to loose hunger and keep stamina and tea for people who want to keep hunger and gain stamina. Other than that I see no reason to make tea any different.

I mean if you are trying to increase your fep then drink water, if you just need a way to replenish stamina then drink tea.


i like this "Cold Tea" idea!
boil a bucket "Hot Tea" like wort with a cauldron and storage them in a barrel to turn into "Cold Tea"...

so what, "Hot Tea" & mug for regaining SHP/HHP, and "Cold Tea" & water flask/skin for regaining stamina and save inventory space?
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Re: Tea

Postby Chakravanti » Thu Feb 11, 2010 12:10 am

warrri wrote:
kimya wrote:if tea and not water made you hungry, people would drink tea... and the q should matter too, obviously...


Would reduce the plow-drink stats grinding. Obviously better tea Q = more hunger :)

this. Makes rapid consumption of resources cost more. Whereas just water should work as tea does now. making it naturally cheaper if you're not trying to consume shittons of food....

...and hey.....increased nub survivability!
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Re: Tea

Postby gh777 » Thu Feb 11, 2010 6:19 am

what about some fast tea? like having to cook it on fire instead of a cauldron? or have something like a big flask and then just heat it up
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Re: Tea

Postby sabinati » Thu Feb 11, 2010 6:33 am

yeah the whole cauldron thing for tea is kinda odd if you ask me
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