Donkeys

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Donkeys

Postby Potjeh » Fri Feb 12, 2010 1:27 pm

Oh, and it should be called ass instead of donkey. If they add pussy cats and tits later on, the collection will be complete.
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Re: Donkeys

Postby Grog » Fri Feb 12, 2010 4:57 pm

:lol:
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Re: Donkeys

Postby Winterbrass » Fri Feb 12, 2010 11:39 pm

Flame wrote:ok do this.

Horse can guide a cart -- then go at Walk speed if the cart is full of stuff. If is empthy they can run.

Donkey can bring stuff. -- ALSO they can pull a cart at walk speed - if is empty hey go at walk speed anyway.

Horses can also carry things themselves. Saddlebags.
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Re: Donkeys

Postby Flame » Sat Feb 13, 2010 12:00 am

well a horse that have a cart behind, can't have a saddlebag in real. Ther's no place where put that on his neck, if ther's the stuff to pull the cart.

Give a difference between horses and donkeys is a good thing. Horses are usually more fast but lesser strong than donkeys and all the other similar "horse mix" races.
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Re: Donkeys

Postby Alamarian » Sat Feb 13, 2010 5:08 am

Winterbrass wrote:
Flame wrote:ok do this.

Horse can guide a cart -- then go at Walk speed if the cart is full of stuff. If is empthy they can run.

Donkey can bring stuff. -- ALSO they can pull a cart at walk speed - if is empty hey go at walk speed anyway.

Horses can also carry things themselves. Saddlebags.


A horse can't carry as much "dead weight" as a donkey. A mule would be ever better, in many ways, but I don't know if the devs want to bother with cross-breeding mechanics.
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Re: Donkeys

Postby Grog » Sat Feb 13, 2010 11:38 am

was there already the idea to also tie the horse/donky before your plow, so you can plow in walkspeed and with less stamina-consumption?
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