No more PK'ing and trust groups

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: No more PK'ing and trust groups

Postby kralmir » Tue Apr 27, 2010 12:28 pm

why do carebears always use the doom scenario of "it will destroy the game"


no, no it wont, its a doom scenario for you cause you cant handle it. but the world will continue on just like it has for some years now i think. or at least one hell of a time, plenty of time in which pvp could have destroyed the game but never did cause its not as bad as the damned carebears think it is.





go protest a movie cause the main character didnt hug everyone or something.
[5:09:24 AM] kralmir: shrek is love
Image
[5:09:27 AM] kralmir: shrek is life

"It's a survival game, not a Survivor game." -Potjeh, feb 1st 2012.
User avatar
kralmir
 
Posts: 1234
Joined: Mon Mar 29, 2010 4:33 am
Location: a moderate sized box.

Re: No more PK'ing and trust groups

Postby Darkren » Tue Apr 27, 2010 12:41 pm

Avu wrote:sigh
Jackard wrote:moral of the story - the 'aesop', if you will -

all germans are evil
User avatar
Darkren
 
Posts: 364
Joined: Wed Feb 03, 2010 5:36 pm

Re: No more PK'ing and trust groups

Postby Flame » Tue Apr 27, 2010 1:31 pm

well, the game is slowly selecting the players, so it will take some time but the game will be played only by griefers and people walled in little square of bricks.
The game don't allow to play to the people with few real time, or simple to those player that like Build and Play together freely, because they loose easy the game.
If someone wanna play with a foreign to gain new friends and he's killed fast, usually someone say "He is stupid Nwbahah!" and don't say that "He Would Play Happily and without stress a Game With Others", building around peacefully.

So, of course, this game give only stress to this type of player.

So, this game is Selecting the players.

SO, if we look the future, we can see that H&H will be the game of grievers against grievers. The game will survive, but not like we know it now. The "build together game" is surviving with the coming of new people. When it will be official, it will see that newpeople will stop to coming(it is normal) and the game will kick who wanna play easily to have relax.


I don't say that the game will live an Aphocalypse. But is easy look in wich direction the game is, and i think that Unreal Tournament give less hope and more honestly griever game. You know it, you play it.
H&H is a disguise.


Solution = Remove grievers?
No. (imo)
It need balance, a total new system and a different mind behind, and i think that is possible let girever free to play and symple people too, with a good balance.
Because look at those grievers. Are GRIEVERS? Usually they are bored kids also 30 years old, that don't wanna PLAY THE GRIEVER but wanna use his dick on a PC to say how much big they are in a Fake Life.
Honestly i like the griever that need to Work a lot, have his Dangerous Choise to be Evil and don't have the life easy if he wanna kill. That griever will be a man that really like Play in that way, so a Player. Not a pathetic kid.

The "good" need to have lots of way to defende. Dogs, guards, traps, and so.
The "evil" need to feel the game dangerous, to have a challenge.

A player that grind all the night while he sleep, and the morning he is Superman...well, honestly it isn't an Evil player but only a lamer nerd.
Give to the Griever, a sense of the danger, the game will be really more interesting, and it stop the boring kids that wanna simple Win Easily.
User avatar
Flame
 
Posts: 1834
Joined: Thu Oct 08, 2009 5:03 pm

Re: No more PK'ing and trust groups

Postby Wipfmetz » Tue Apr 27, 2010 1:42 pm

Flame wrote:The "good" need to have lots of way to defende. Dogs, guards, traps, and so.
The "evil" need to feel the game dangerous, to have a challenge.

While "Guards" sounds too much like NPCs for my taste, I like the idea of having an selection of "active" defense systems to choose from. Battlebears, anyone?

joojoo1975 wrote:basically an attacker has to have 3 times the force to Raid a village. but just because they can't raize it, doesn't mean they can't make the villagers day horrid.

I like that, too.
Last edited by Wipfmetz on Tue Apr 27, 2010 1:53 pm, edited 1 time in total.
User avatar
Wipfmetz
 
Posts: 142
Joined: Wed Apr 21, 2010 8:23 pm
Location: Germany. It's near Bavaria.

Re: No more PK'ing and trust groups

Postby joojoo1975 » Tue Apr 27, 2010 1:47 pm

I agree with Flame there.

We dont want to take the PvP element out of the game. if we did, the game would be boring. We all love reading the posts in Congress and we all love it when the "badguy" gets it in the end.

it's just the fact that there needs to be balance.

I would like a system where it would be harder for the attacker to attack a village. basically something that your village can invest in(defence buffs, Movement buffs, movement debuffs, attack debuffs) where the attacker has to really consider if his group of merry men, should go against this village.

but i also think that the attackers should have more abilities to "harass" said village.(lockpicking skill, invisi movement(but you cant kill anybody in this form or theft), able to throw a disease/blight pot into fields or livestock.


basically an attacker has to have 3 times the force to Raid a village. but just because they can't raize it, doesn't mean they can't make the villagers day horrid.


I dunno,
To Protect The Helpless From The Heartless
User avatar
joojoo1975
 
Posts: 2272
Joined: Mon Sep 28, 2009 5:23 pm
Location: no where specific

Re: No more PK'ing and trust groups

Postby sabinati » Tue Apr 27, 2010 1:49 pm

Wipfmetz wrote:Maybe you should reconsider your stance at videogames if you seriously include stuff like "hard earned work" into discussions about videogames.
User avatar
sabinati
 
Posts: 15514
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: No more PK'ing and trust groups

Postby Sidran » Tue Apr 27, 2010 1:54 pm

Allowing people to be active ingame agents of destruction is the cheapest (development effort wise) way to bring excitement.
To remove or seriously limit pvp, developers would need to work much harder and become really creative. And thats not possible for just two of them (as in HH) but would need whole slave farms of developers and artists. Bringing exciting NPCs, backstory, procedurally generated content, artwork etc costs money. When big money gets into play, with marketing teams, advisers and other crooks, author gets limited (by "market" forces) and idea becomes seriously compromised and out of hand.

At current stage, HH without pvp would resemble enhanced Farmwille.
User avatar
Sidran
 
Posts: 101
Joined: Wed Mar 17, 2010 2:41 am

Re: No more PK'ing and trust groups

Postby Flame » Tue Apr 27, 2010 1:55 pm

That's sure, sabinati, this is a game. For this, i'm sure everyone can play it if the game is more balanced, because this isn't the real life, surely harder to fix. XD

Edit:
Mh, no, i don't think that HH need a whole staff of man to be fixed. hItdon't have so many things (if we comparate it with the final work that devs whould do). They should just work with more organization.
Add an Axe - Add a Defence.
Add a Wall - Add a way to destroy it.
Add Horse - Add Pike to kill horsemans.

Maibe a work less random, whould avoid lots of unbalanced things, forgotten in the time.
Last edited by Flame on Tue Apr 27, 2010 2:01 pm, edited 1 time in total.
User avatar
Flame
 
Posts: 1834
Joined: Thu Oct 08, 2009 5:03 pm

Re: No more PK'ing and trust groups

Postby Wipfmetz » Tue Apr 27, 2010 2:00 pm

Sidran wrote:Bringing exciting NPCs, backstory, procedurally generated content, artwork etc costs money.

That sounds like every other MMORPG out there. Maybe it's just me, but I actually prefer the complete lack of NPCs. NPCs don't fit into the mindset of giving an empty world to the playerbase and have the "actual world" emerge from that.

Flame wrote:Add an Axe - Add a Defence.
Add a Wall - Add a way to destroy it.
Add Horse - Add Pike to kill horsemans.

Rock/Paper/Scissors-Gameplay may be balanced, but incredibly stale.

Flame wrote:Surely NPC aren't so nice, so don't deviate the topic on "npc or not", please. XDD

Understood. Didn't mean to derail, and didn't mean it as an attack.
Last edited by Wipfmetz on Tue Apr 27, 2010 2:10 pm, edited 1 time in total.
User avatar
Wipfmetz
 
Posts: 142
Joined: Wed Apr 21, 2010 8:23 pm
Location: Germany. It's near Bavaria.

Re: No more PK'ing and trust groups

Postby Flame » Tue Apr 27, 2010 2:04 pm

*he stab a man*

C'mon, mine was an example. Surely NPC aren't so nice, so don't deviate the topic on "npc or not", please. XDD

I simply wan't to say that good need some active defence in game. Whould be nice have Wolfs(dogs) and traps. (ther's no need of Npc if we mean Fake PLayers. Npc Wolfs are nice, anyway)
User avatar
Flame
 
Posts: 1834
Joined: Thu Oct 08, 2009 5:03 pm

PreviousNext

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot], Meta [Bot], Semrush [Bot] and 0 guests