Ferinex wrote:How/why would a guard know what was stolen and what was purchase? Just artificially flagging the item as stolen seems unrealistic to me.
theTrav wrote:I generally don't like NPC's, they tend to confuse me when I'm starting a game, and I could easily see H&H being populated more by fake individuals than real players fairly rapidly.
Raephire wrote:NPC is not quite what we should be asking for. More like player scripted bots.
They would have a system of yes or no behaviors, more than/less than.
If they are injured they can follow a preset path or use pathfinding to get away. As for stats, and creation of said beings. I say - It would make more sense to create golems with magic. They would decay if not fueled. Their purpose would be to limited to providing trade.
We do not need npc bots running around, mining, chopping down forests, farming, replanting forests, building, or hunting. No thanks.
Talvara wrote:theTrav wrote:I generally don't like NPC's, they tend to confuse me when I'm starting a game, and I could easily see H&H being populated more by fake individuals than real players fairly rapidly.
I know what you mean, I actually tried to talk to several bandits when I was new >.<... I agree tough, NPC's should be clearly marked as such
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