just to bump up.
wolves spawn on any terrain apart from swamp, mudflat and jungle/thicket> though found most commonly at night on fir forest tiles
they will spawn in a group of 4 but will not despawn like normal animals, instead they will mate and have pups like a tamed animal, which grows up and joins the pack, rinse and repeat, so if you have a wolve problem and dont deal with it, it has the potential to grow and grow until you have a large pack <hardcap pack numbers to maybe 20> however when 24 adults is reached in a pack 4 will leave and make a new pack.
also limit one pack to a grid, which is not saying therre is a pack on every grid just not more than one to one.
wolves hunt on foxes, rabbit, chicken, aurochsen/cows, mouflon/sheep.
instead of leaving of the prey behind they will only leave the bones
lvl 1 hp=200?? < im not good at things like that>
curio's: wolf claw> base lp 650, attention required 7, time 8hrs> again im not good at those ratio's.
when you collect bonees you also recieve a 2 wolf fangs, and when you skin it you get a raw wolves fur
new items> wolfsbane: use, wolves will not aggro you while wearing unless you attack first.
item req: silver silver bar x1 wolf fang x4 silk thread x1> only crafted on a full moon
wolf helmet: use, a defensive helmet, item req: wolves fur x1 wolf fang x2 > basically looks like the bear cape except only covers the head and looks like wolf
wolf gloves: RARE, use, armor, that also increases ua damage. item req: wolf claw x4, wolves fur x2, hardend leather x2
Q= the average of all componets and sewing skill
TAMING<YAY>
when a wolve is tamed, which is the same as taming any pack animal, it becomes your dog. your dog will follow you if you want it without the need of a rope and do your bidding.<see below>, to initiate the following right click on the on screen dog
the use of your dog???
the dog will display on your hud-the bars at the top.
it will have an image that you can right click on that will open a flower menu, much like in a party the menu will include:
perform trick> can perform a simple trick for dog lp> explained later> tricks would be discovered through recipies the basic being fetch only needing a stick, wheras more complex ones would include playing dead, which would only be available when the player has been knocked out while the dog is following
hunt> this will make the dog chase any edible animal within your screen + 2/3rds in every direction. the catch is that. a dog will have no problem with rabbits/chickens/rats> it will just chase>kill>then stay with them while you follow the dog, BUT WAIT. if you want it to attack any animal that would attack back then your dog will enter a fight, generically it would be around an even match with a fox, but if you set it against say a mouflon then it would be beaten harder than we could imagine beating Orlando bloom. UNLESS, you train your dog. when a dog kills or performs a trick, this lp can be used to upgrade the dogs stats which are basics like speed, strength, constitution and intelligence , spped and strength would help it win fights, intelligence would get it more lp from tricks and constitution would give it more health. this brings me to my next point
BREEDING a dog would breed like any other animal, it would inherit a percent of its parents attributes. also DOGS EAT MEAT they cannot be fed seeds and such foolery, they must be built a dog bowl<board x2> which will be filled with meat, meaning that the dog also has a bit of an FEP system.
they affect happiness to but that dosnt matter
sorry, i realise its a wall of text but i cant shorten it without leaving out important bits
as it is ive left out some off the add-ons ive thought off
if this gets a good response then i might be able to add the finishing touches