LordHearth wrote:Much Curd
Very Cheese
So Cow
jorb wrote:The wiki is probably wrong, quite simply.
DaSord213 wrote:I actually thought of something like this recently. But my idea is when destroying something, you'll have a chance to get part of the materials back. Accidentally make a basket? Destroy it and have a, say, 1 in 5 chance of receiving a material back. And it would be the base building materials. IE, make a brick wall, destroy it and only get bricks back. Then, the harder the material, and damage soak, the less chance you have. If you have a brick wall, you would get a, say 1 in 20 chance to get a brick back.
Quality? Not sure how that would work out.
But this idea would be very nice for items. Accidentally make an extra sling or something, get it back.
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