Reduce Number-crunching in Attribute Levelling

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Reduce Number-crunching in Attribute Levelling

Postby novaalpha » Tue Jun 07, 2011 9:45 pm

Yes well if FEP system gets changes probably some other things will have to change too.

But my point still stands.

Mindless repetitive afk (aka bottable) shit should not provide ways to have big game advantage.

300 AGI (botted) vs 100 AGI (legit) with same online, amount of food farmed, hunted and cooked, just not the eaten amount.

Old LP system allowed it, good riddance.
Current FEP system allows it, needs fix.

Thats all.
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Re: Reduce Number-crunching in Attribute Levelling

Postby DatOneGuy » Tue Jun 07, 2011 9:49 pm

novaalpha wrote:Wow so much hate.

The only reasonable way to fix fep that I can think of is to remove hunger so you can just eat all the food you have, but also add temporary buffs after eating food so it makes sense to eat certain food (like carrot cake giving temp. perc buff, and pumpkin pie con+str, etc etc) before doing certain things.

Also may I remind you kind sir,

DatOneGuy wrote:fuck you and your caps. Fucker.


Its ok
to not like things
but don't be a dick
about the things you dont like.

I thought we went over this, certain things like Rebecca Black, and Glenn Beck are just bad. Caps are one of those things.

sabinati wrote:you forgot 3) provide legit systems for achieving the same goal (reduction of hunger). like potjeh's dancing idea, for example

I thought alpha wanted to change `FEPs` being bottable not the hunger aspect itself. I do like dancing but I see it as just a supplementation, a very helpful one at that that I would still love to see. (but when has Potjeh ever had a bad idea? Pfft, probably never, I'd like to see all his ideas implemented)

novaalpha wrote:Yes well if FEP system gets changes probably some other things will have to change too.

But my point still stands.

Mindless repetitive afk (aka bottable) shit should not provide ways to have big game advantage.

300 AGI (botted) vs 100 AGI (legit) with same online, amount of food farmed, hunted and cooked, just not the eaten amount.

Old LP system allowed it, good riddance.
Current FEP system allows it, needs fix.

Thats all.

Typically the eating of the food isn't a problem, also sorry to tell you but I can just do other stuff to reduce the hunger, also without creating a problem between healing and loss of hunger you can't get rid of the best way to reduce hunger: NPNG.
I still say it don't need no fix, old LP system had it's merits, and they weren't all in instant gratification.
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Re: Reduce Number-crunching in Attribute Levelling

Postby novaalpha » Tue Jun 07, 2011 9:56 pm

What am I even reading.

Are you seriously trying to say that you can beat handplow-drink-feast speed of stat gain with NPNG and normal activities?
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Re: Reduce Number-crunching in Attribute Levelling

Postby DatOneGuy » Tue Jun 07, 2011 10:18 pm

novaalpha wrote:What am I even reading.

Are you seriously trying to say that you can beat handplow-drink-feast speed of stat gain with NPNG and normal activities?

Yes unless you factor in NPNG+Handplow.

You can also actually get shit done and eat inbetween using NPNG. You don't? :|
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Re: Reduce Number-crunching in Attribute Levelling

Postby sabinati » Wed Jun 08, 2011 2:22 am

dancing just needs to be as good of a drain (or better) than handplow and bam, nobody will handplow
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Re: Reduce Number-crunching in Attribute Levelling

Postby DatOneGuy » Wed Jun 08, 2011 2:27 am

Just heard talk ingame of something even better than handplowing actually.
Can probably get some even crazier results, but as always even cheese requires quite a bit of work to keep stable.
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Re: Reduce Number-crunching in Attribute Levelling

Postby Kaios » Wed Jun 08, 2011 2:32 am

Maybe hunger should just gradually lower while in game and stamina/life drain shouldn't have an affect on it at all. Drinking water or tea could give a progressive buff (or de-buff, whatever you want to call it) such as being bloated or something.

Also this way being overstuffed would actually matter since you can't just handplow or something to lower it in a minute.
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Re: Reduce Number-crunching in Attribute Levelling

Postby DatOneGuy » Wed Jun 08, 2011 2:45 am

Kaios wrote:Maybe hunger should just gradually lower while in game and stamina/life drain shouldn't have an affect on it at all. Drinking water or tea could give a progressive buff (or de-buff, whatever you want to call it) such as being bloated or something.

Also this way being overstuffed would actually matter since you can't just handplow or something to lower it in a minute.

They should eventually add in fatasses versus anorexics, but I don't think it should work quite like this.

Perhaps it calculates a metabolism of sorts based on habits and has a maximum and minimum but you have to 'work up' an appetite to be able to eat so much food. Eating way behind or practicing 'bad eating habits' will tend to make you go towards one of the extremes (deficiency v excess)
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Re: Reduce Number-crunching in Attribute Levelling

Postby bmjclark » Wed Jun 08, 2011 3:03 am

Kaios wrote:Also this way being overstuffed would actually matter since you can't just handplow or something to lower it in a minute.


That would cause some problems, i know i would get pissed being stuck in overstuffed for hours
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Re: Reduce Number-crunching in Attribute Levelling

Postby DatOneGuy » Wed Jun 08, 2011 3:12 am

bmjclark wrote:
Kaios wrote:Also this way being overstuffed would actually matter since you can't just handplow or something to lower it in a minute.


That would cause some problems, i know i would get pissed being stuck in overstuffed for hours

You'd have to be much more cautious about eating habits, not necessarily a bad thing there.
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