Fcn wrote:Another concept I was thinking about was civilisation having an adverse effect on tracking.
The further you are from other people, the harder it would be to track you.
Commit a crime in the middle of nowhere, very very very hard to track.
Commit a crime in the center of a village, much easier.
niltrias wrote:Fcn wrote:Another concept I was thinking about was civilisation having an adverse effect on tracking.
The further you are from other people, the harder it would be to track you.
Commit a crime in the middle of nowhere, very very very hard to track.
Commit a crime in the center of a village, much easier.
I really like this idea. It makes perfect sense, too...people who steal in the middle of civilization are much more likely to be expecting law and order, but in the middle of the mountains, such things should break down. Building palaces in morder would be much harder, because of the risk of theft; you would mainly find palaces in safer areas where the risk of law enforcement is a much greater deterrent for thieves.
niltrias wrote:@kobnach
But thats just the way the current model has trained us to think. Realistically, the further you get from society the less you can expect from the rule of law. I don`t see where this would violate game balance much either.
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