Training system: how I see it

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Training system: how I see it

Postby Kaios » Thu Dec 30, 2010 11:09 pm

I'm happy someone bumped this topic as I never read it.I LOVE the concept of aging and old age death. This could open up so many viable options for ancestry and make it a much larger part of the game.

Yes you COULD lose all the work you did for this character, but why not make it so surviving until a natural death gives your new character some huge benefits!

The way you played your character, what you ate, good actions, bad actions, people you killed (or didn't kill), the things you hunted, everything like this could all play major roles in your stats, attributes, beliefs, and maybe even LP when you are reborn.

Even what you were doing the moment you die. Dying not of a deadly blow in battle, but valiantly striking down your enemies as you give your last breath, or maybe you were just out farming, building, or whatever else.

I don't really like Loftar's idea of time consumption through actions, instead I think a certain amount of in-game play time makes more sense. It could be something like a base of 1000 hours, and then at character creation that character is randomly assigned more or less (within a certain number, -200 or +200 and anything in between or whatever. Then of course there could always be in-game factors that have affects on whether you lose or gain a number of hours until your (un)timely demise!

Of course with any old-age system should come with advantages and disadvantages as you get older.
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Re: Training system: how I see it

Postby rye130 » Fri Dec 31, 2010 4:56 am

Honestly, I'd hate knowing my life was on a timer, everything I did, every second I played, brought me closer and closer to death. I already have to deal with thinking about that IRL, don't make me emotionally unstable because my playtime is like that too.
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Re: Training system: how I see it

Postby Kaios » Fri Dec 31, 2010 5:11 am

Sorry, I was a little vague about what I meant by a "natural death"

I agree putting in all that work and losing it just because you ran out of time would be completely unfair and I'm sure no one would like that. I meant that surviving so long until a natural death would still require you to make a new character, however there would be no LP loss, rather benefits or disadvantages depending on how you played your character in its entirety.
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