Darki wrote:Yeah Sotsa has the point here. Easy to run from fights u started What if some guy had stats right 1 point below the requirement and just took his thanes off to run

There could be an invisible cooldown on that. If you had equipment buff you up within the past minute or two, you wouldn't be able to use this skill... plus an attacker wouldn't need to panic and flee for his life. Equipping buffs after activating the skill should also negate the skill so that a duo of attackers can't abuse it to have one attacker hit the other so that the other can activate the skill. Maybe even simply having those buffing items in your inventory would negate the skill. Do you really need to fear an attacker to the extent of running with everything you've got if you have something as deadly as a gun in your pocket?
Having rage and/or murder should also disable this skill.
I think it would be fine for a defenseless farmer to have a good chance at escaping. If it worked similar to how proposed, the farmer would already have to give up so much in the game just to be able to use the skill, not to mention giving up their home and taking the risk of collapsing in the wild. It should be a maneuver so you can use the skill automatically just like those silly rabbits and chickens when you try to grab/attack them.