Potjeh wrote:It's an MMO, it should be oriented towards socialising, otherwise you may as well make it single-player.
I do not disagree. I do not feel that my suggestions detract from that - in fact, they encourage further socializing, such as players banding up together for protection.
Further, I'm sure that there are always stories of hermits who have gone brooding in the mountains and return with fearsome skills - all which add to the thematic and social value of the game. It is my opinion that permitting that minor degree of freedom for Achievement/Killers will essentially benefit all parties involved.
It just feels like you're more than slightly, well, fanatical about this. Its not a zero-sum game of player balance, is it?