BWithey wrote:Jackard wrote:who the hell carries a torch that doesnt light anything?
Despite our first interaction on IRC on the subject, I might suggest that you become less oriented on personal attacks as pertains to the discussion of this. You seem to come in spewing the idea that because the individual(s) with whom you're speaking share a different view with you, that they are universally idiots. This gives no opportunity for open discourse on the subject, and certainly makes those you're speaking with less inclined to respect your position. Also, it takes longer to get around to useful statements like this. This is the first time I've seen you add a constructive comment to a discussion on the subject.
The light provided by torches is, indeed, sub-standard, with no improvement shown in either duration or intensity with improved quality from the observations I've made. This is a change I could definitely see being worthwhile. The addition of oil fueled lanterns and such with even better durations and better intensity (based on the quality of the lamp in question, and the quality of the oil being burned) are improvements I would dearly love to see. Additionally, having animals being less inclined to attack those that are, in fact, carrying a light source at night would also be a useful improvement.
Thank you for providing useful, constructive feedback on the subject.
You want to know why? Because that's nothing new. None of this is. There's been a lull in development and forumers are retreading old ground. Lighting improvements were pointed out like a year ago. Animals fear fire, a year ago. Lanterns, you guessed it. People coming up and rehashing the same arguments that have already been debunked. The devs are the ones that need convincing anyways, not the people that actually enjoy what are objectively poor game mechanics for the sake of immersion. Why take the time to enlighten every one of them?
ps. gameplay trumps realism
