JESUS MOTHERFUCKING ARROWS PLEASE JORB LORFAT HELP HALP HELG

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: JESUS MOTHERFUCKING ARROWS PLEASE JORB LORFAT HELP HALP HELG

Postby shadowchris » Fri Dec 31, 2010 1:42 am

fucking quiver in belt slot


jorb wrote:
sabinati wrote:is there any reason you're opposed to quivers on belt slot?


None other than the fact that we don't have the code infrastructure to support it yet. We will, though.
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Re: JESUS MOTHERFUCKING ARROWS PLEASE JORB LORFAT HELP HALP HELG

Postby Jackard » Fri Dec 31, 2010 2:05 am

Sotsa wrote:shouldn't they then split into other lesser arrows like in asteroids?

thats why you don't get all the arrows back
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Re: JESUS MOTHERFUCKING ARROWS PLEASE JORB LORFAT HELP HALP HELG

Postby DatOneGuy » Fri Dec 31, 2010 2:11 am

It seems to be around 50%, but it's only if you killshot it seems, anything short of that and I din't get shit.

I agree with just about everything Sotsa said. Immortal arrows? Not so much, just give them back at over a 50% chance, and if it hits it should drop back when the animal dies (you should be able to pick it up when removing the meat, at a 50% chance or so)

Missed arrows should just be found somewhere in the woods around the place.

Seriously though this should all work around Stickman's idea IMO though.
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Re: JESUS MOTHERFUCKING ARROWS PLEASE JORB LORFAT HELP HALP HELG

Postby Danno » Fri Dec 31, 2010 4:49 am

i trie search this topic didnt find pls jorf i need more sig sp8ce people to ofunny and i must quote them to the world!!!!!
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Re: JESUS MOTHERFUCKING ARROWS PLEASE JORB LORFAT HELP HALP HELG

Postby jlt314 » Fri Dec 31, 2010 12:35 pm

Lahrmid wrote:As with the arrow heads being recoverable, I'd say that anything below 50% is a decent chance for return.
Well, maybe more than 10%... :)


that would be too much of a break from the semblance of reality in-game. an arrow-head is very unlikely to break - you would actually have to hit a major bone of the animal close to the 90° angle to make the arrow-head splinter. the arrow shaft, on the other hand, breaks easily - it's just a twig. that way, for every shot that hit you get your arrow-heads back during butchering with a very high chance (90%+), maybe slighlty reducing their quality. arrows from missed shots should be lost much more often, maybe setting the recovery chance dependent from exploration and perception.

offtopic: we could also craft feathered arrows - not that feathers have much use otherwise. those should sacrifice a small fraction of damage for a bonus to aiming speed and slightly higher maximum chance to hit, as feathered arrows fly a little bit straighter. /offtopic
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Re: JESUS MOTHERFUCKING ARROWS PLEASE JORB LORFAT HELP HALP HELG

Postby jorb » Fri Dec 31, 2010 1:33 pm

It might be that you lose too many arrows.

I don't like your quiver idea, Jackard. ;)
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Re: JESUS MOTHERFUCKING ARROWS PLEASE JORB LORFAT HELP HALP HELG

Postby Jackard » Fri Dec 31, 2010 4:13 pm

as expected, really. i was just throwing that out there anyways
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Re: JESUS MOTHERFUCKING ARROWS PLEASE JORB LORFAT HELP HALP HELG

Postby jorb » Fri Dec 31, 2010 4:52 pm

No harm in that. I wouldn't be as opposed to some sort of abstraction if it could preserve the arrows' cost in resources. I would definitely not mind some sort of stacking mechanic.
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Re: JESUS MOTHERFUCKING ARROWS PLEASE JORB LORFAT HELP HALP HELG

Postby SacreDoom » Fri Dec 31, 2010 4:55 pm

Make arrows stack like coins? :P

But only up to 10 per stack or so.
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Re: JESUS MOTHERFUCKING ARROWS PLEASE JORB LORFAT HELP HALP HELG

Postby Jackard » Fri Dec 31, 2010 5:48 pm

jorb wrote:No harm in that. I wouldn't be as opposed to some sort of abstraction if it could preserve the arrows' cost in resources. I would definitely not mind some sort of stacking mechanic.

that was the idea behind adding durability, you would still spend resources to 'replenish' the quiver only there is less clicks involved
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