method for implementing old age/death

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: method for implementing old age/death

Postby DigDog » Sat Jan 01, 2011 5:07 pm

Jackard wrote:
Danno wrote:Your lifespan could be based the same way as the cooldown for changing beliefs is. You can afk for 5 hours, but that "8 hours until you can change your beliefs" thing isn't gonna change.

:?:

It actually does change, based on the Tradition/Change slider.

I think he meant the hours won't count down while you're afk so the death timer wouldn't count down either if you're not doing anything.
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Re: method for implementing old age/death

Postby niltrias » Sat Jan 01, 2011 6:38 pm

Potjeh wrote:I'm all for death by old age, and the suggestion here seems fine. What I definitely don't want, though, is basing it off time logged in. It should be LP and/or stats.


I'm liking this idea as well...but only after we get a bit more ancestor worship re-balance. Also, I think it would be better off based on time logged in and stats, as opposed to RL time. Why penalize people for only playing a few hours a weeks?
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Re: method for implementing old age/death

Postby Potjeh » Sat Jan 01, 2011 6:39 pm

Why penalize people for chatting?
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Re: method for implementing old age/death

Postby mvgulik » Sat Jan 01, 2011 7:15 pm

niltrias wrote:I think it would be better off based on time logged in and stats, as opposed to RL time.

Time should not play any role in this in my view. LP alone would work fine. As it would make it more relevant what you do with your character. (and not how fast you do it)

NM (Die ... how? Sudden death seems not nice. Some slow character degradation would probably work better.) Missed some messages.
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Re: method for implementing old age/death

Postby Repercussionist » Sat Jan 01, 2011 10:05 pm

DeadlyPencil wrote:
Repercussionist wrote:Why are people wanting to give more disadvantages to people with skewed attributes? Having to get 6000 FEPs to go from 10 to 11 Psyche isn't pain enough?


if you dont understand the suggestion, then say so, dont post dumb shit like this.


I understand what you're saying, you're just thinking that I'm addressing a different point than I am. When some new player finally finds out about how the FEP system works after they blew one stat through the roof, it's a pain to raise another stat. With your original suggestion, you're saying that we should add a shorter lifespan than the 4 months or whatever.

Jackard wrote:
Repercussionist wrote:I love the fact that you can level up to infinity. If there's a cap, one person will hit it, then a million people will hit it the next day, then "nub" will be flung around like the plague, people will start buying and selling accounts to get advantages to fuel their insecurities, and everyone will stand around the initial spawn area trying to date each other, praying for the next lousy update that they can't even access because they didn't pay for membership.

An Idiot: Confirmed


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Re: method for implementing old age/death

Postby Truth0 » Sun Jan 02, 2011 6:17 am

jlt314 wrote:-1
it would make mastering any skill pointless.


Too late.
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Re: method for implementing old age/death

Postby sabinati » Sun Jan 02, 2011 7:06 am

it all sounds like shit to me, there should just be regular world resets, similar to a tale in the deset, imo.
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Re: method for implementing old age/death

Postby Potjeh » Sun Jan 02, 2011 1:51 pm

sabinati wrote:regular world resets

Where's my goddamn barfing smiley?!
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Re: method for implementing old age/death

Postby sabinati » Sun Jan 02, 2011 4:21 pm

i fail to see how the game could possibly remain interesting/playable in a persistent world
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Re: method for implementing old age/death

Postby Potjeh » Sun Jan 02, 2011 4:23 pm

PvP.
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