New officer idea: The Shaman

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: New officer idea: The Shaman

Postby Onionfighter » Mon Jan 03, 2011 7:30 am

spectacle wrote:-1 to any kind of magic use in combat, it doesn't fit the game.
(BTW JLo, that includes einherjar...)

Have you looked at the descriptions for any of the combat moves?
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Re: New officer idea: The Shaman

Postby Karasu_Haruki » Mon Jan 03, 2011 8:15 am

Keep in mind also, that, like the description of the Hearth Magic Skill, the purpose of the Shaman is to blur the line between the mundane and the wondrous. It's still in the development stage and could definitely use some tweaking, I agree.

But it's good to see your critiques on what you think.

Also, on the subject of healing, I'd like to suggest a compromise*

What about instead of an immediate combat heal (Such as the ability given to deer) What if the Shaman can instead heal HHP? Like applying gauze, only the process works a little slower, and leaves the shaman exposed. The process would also drain the village's Spiritualist points.

Also also: A note about resurrection.

A resurrected player would never be able to come back with more than the 70% stat bonus that a full tradition player would. The purpose of a resurrection would be to bring a character back as if he had used an ancestor, without having to through the grief of creating an ancestor and finding his way to where he originally was. And, in the event that his murderer didn't take his items, he'd be able to recover them.

Hrmm...Additionally:

Because of the location of the corpse, a drowned person wouldn't be able to be resurrected, but if a player drowns, they would leave a unique scent on the shore near where they died. The shaman could then take this and construct a memorial along the shores of the river/lake where the player died. An "In Memory Of..." kind of thing.

Again, just more ideas. I'd love to see what you all think.

Comments/Flames (Reasonable please. Actually have a reason why you think something is wrong) and Gushes are more than welcome :D








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Re: New officer idea: The Shaman

Postby DatOneGuy » Mon Jan 03, 2011 9:39 am

Interesting idea but I don't like it much to be honest, I don't think you should be confined to a set amount of 'shamans' per village, or 'magic users', however through natural ingame selection (much like how jewelers work now), you should benefit a lot more from having a single shaman power-wise as whatever he needs to gain his stats/skills should be epically hard/rare enough where having more than one is just stupid unless you have TONS of resources. :P
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Re: New officer idea: The Shaman

Postby Potjeh » Mon Jan 03, 2011 1:47 pm

I'd rather not see any high fantasy in H&H, so resurrection is right out. If magic of any kind is ever implemented, it should be about altering the odds in things that have them (ore smelting, animal spawns etc).
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Re: New officer idea: The Shaman

Postby Vraatjuh » Mon Jan 03, 2011 2:31 pm

Would love to see a "shaman". Max of 1 per village, person who does profit from high intelligence and Charisma and can do tricks like slowly heal hhp etc.
Put extra success rates on products at cost of authority and stuff like that.
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Re: New officer idea: The Shaman

Postby Jackard » Mon Jan 03, 2011 3:01 pm

I don't like the idea of having ANY officers with predetermined and hardwired functions: viewtopic.php?f=5&t=5309

More abilities, fine.

Shamans, no. Hirdsmen/Chieftain/Lawspeaker, no. Let each village choose its own method of governance.
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Re: New officer idea: The Shaman

Postby aso11 » Mon Jan 03, 2011 11:36 pm

Karasu_Haruki wrote:Keep in mind also, that, like the description of the Hearth Magic Skill, the purpose of the Shaman is to blur the line between the mundane and the wondrous. It's still in the development stage and could definitely use some tweaking, I agree.

But it's good to see your critiques on what you think.

Also, on the subject of healing, I'd like to suggest a compromise*

What about instead of an immediate combat heal (Such as the ability given to deer) What if the Shaman can instead heal HHP? Like applying gauze, only the process works a little slower, and leaves the shaman exposed. The process would also drain the village's Spiritualist points.

Also also: A note about resurrection.

A resurrected player would never be able to come back with more than the 70% stat bonus that a full tradition player would. The purpose of a resurrection would be to bring a character back as if he had used an ancestor, without having to through the grief of creating an ancestor and finding his way to where he originally was. And, in the event that his murderer didn't take his items, he'd be able to recover them.

Hrmm...Additionally:

Because of the location of the corpse, a drowned person wouldn't be able to be resurrected, but if a player drowns, they would leave a unique scent on the shore near where they died. The shaman could then take this and construct a memorial along the shores of the river/lake where the player died. An "In Memory Of..." kind of thing.

Again, just more ideas. I'd love to see what you all think.

Comments/Flames (Reasonable please. Actually have a reason why you think something is wrong) and Gushes are more than welcome :D








*this is a footnote


*Wants "In Memory of..." posts.*
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Re: New officer idea: The Shaman

Postby sabinati » Tue Jan 04, 2011 12:05 am

use a runestone?
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Re: New officer idea: The Shaman

Postby Karasu_Haruki » Tue Jan 04, 2011 1:06 am

Potjeh wrote:I'd rather not see any high fantasy in H&H, so resurrection is right out. If magic of any kind is ever implemented, it should be about altering the odds in things that have them (ore smelting, animal spawns etc).


Okay, when I envisioned the idea of a "Resurrection" I didn't see it as being a "Jesus crawls out of the cave 3 days after he dies" Kind of thing. I took the ideas for the shaman from a mixture of Native American, Aztec, Mayan, and Celtic Europe cultures. The idea of the resurrection was to amaze the other members of the village when they saw someone whom they thought had died rise and breathe again in front of their very eyes, when, in fact, all the Shaman did was apply a very early and very primitive form of medical science to enact a form of Cardiopulmonary resuscitation (CPR). So when I came up with the idea, I figured this would be much more plausible, and that's why there's a time limit on how long a shaman can wait until he begins the process. Wait too long, and the process simply won't work.

I think if we try not to envision a shaman as a direct link to the gods with superhuman powers, and more of the fact that a shaman was a really REALLY good storyteller, it suddenly becomes more plausible. I like the general idea that he should be able to influence things based on chance in the game, such as ore smelting and for the love of god Silkmoth Eggs.

DatOneGuy wrote:Interesting idea but I don't like it much to be honest, I don't think you should be confined to a set amount of 'shamans' per village, or 'magic users', however through natural ingame selection (much like how jewelers work now), you should benefit a lot more from having a single shaman power-wise as whatever he needs to gain his stats/skills should be epically hard/rare enough where having more than one is just stupid unless you have TONS of resources. :P


Okay, I read over this quite a few times, and I guess I didn't state clearly when I posted the idea in the first place. I apologize.

The original intention was to have one shaman for the village.

And yeah, you're not going to be able to appoint a shaman as soon as you create a character, because of the requirements. It is, like you said, the in game selection of a character who's purpose is one trade or skill. I started the game for the sole purpose of doing clothing and leather working for our village, and that is literally all that I do. My own personal schedule is modeled around my silk working which, I agree, is just a bit on the sad side.

But yeah, long story short, Shamans aren't going to be low maintenance .
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Re: New officer idea: The Shaman

Postby Danno » Tue Jan 04, 2011 3:38 pm

Jackard wrote:I don't like the idea of having ANY officers with predetermined and hardwired functions: viewtopic.php?f=5&t=5309

More abilities, fine.

Shamans, no. Hirdsmen/Chieftain/Lawspeaker, no. Let each village choose its own method of governance.

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