spectacle wrote:-1 to any kind of magic use in combat, it doesn't fit the game.
(BTW JLo, that includes einherjar...)
Have you looked at the descriptions for any of the combat moves?
spectacle wrote:-1 to any kind of magic use in combat, it doesn't fit the game.
(BTW JLo, that includes einherjar...)
Karasu_Haruki wrote:Keep in mind also, that, like the description of the Hearth Magic Skill, the purpose of the Shaman is to blur the line between the mundane and the wondrous. It's still in the development stage and could definitely use some tweaking, I agree.
But it's good to see your critiques on what you think.
Also, on the subject of healing, I'd like to suggest a compromise*
What about instead of an immediate combat heal (Such as the ability given to deer) What if the Shaman can instead heal HHP? Like applying gauze, only the process works a little slower, and leaves the shaman exposed. The process would also drain the village's Spiritualist points.
Also also: A note about resurrection.
A resurrected player would never be able to come back with more than the 70% stat bonus that a full tradition player would. The purpose of a resurrection would be to bring a character back as if he had used an ancestor, without having to through the grief of creating an ancestor and finding his way to where he originally was. And, in the event that his murderer didn't take his items, he'd be able to recover them.
Hrmm...Additionally:
Because of the location of the corpse, a drowned person wouldn't be able to be resurrected, but if a player drowns, they would leave a unique scent on the shore near where they died. The shaman could then take this and construct a memorial along the shores of the river/lake where the player died. An "In Memory Of..." kind of thing.
Again, just more ideas. I'd love to see what you all think.
Comments/Flames (Reasonable please. Actually have a reason why you think something is wrong) and Gushes are more than welcome
*this is a footnote
Potjeh wrote:I'd rather not see any high fantasy in H&H, so resurrection is right out. If magic of any kind is ever implemented, it should be about altering the odds in things that have them (ore smelting, animal spawns etc).
DatOneGuy wrote:Interesting idea but I don't like it much to be honest, I don't think you should be confined to a set amount of 'shamans' per village, or 'magic users', however through natural ingame selection (much like how jewelers work now), you should benefit a lot more from having a single shaman power-wise as whatever he needs to gain his stats/skills should be epically hard/rare enough where having more than one is just stupid unless you have TONS of resources.
Jackard wrote:I don't like the idea of having ANY officers with predetermined and hardwired functions: viewtopic.php?f=5&t=5309
More abilities, fine.
Shamans, no. Hirdsmen/Chieftain/Lawspeaker, no. Let each village choose its own method of governance.
Users browsing this forum: Claude [Bot] and 0 guests