Healing injuries

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Healing injuries

Postby SeanPan » Fri Mar 11, 2011 11:13 am

I see no reason why beds shouldn't offer a small heal while offline; better beds to offer more of one. Perhaps they could even be made medicinal, and like tables, be outfitted with items that would improve the rate of healing of SHP and HHP, creating another constant drain for low level resources.
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Re: Healing injuries

Postby SacreDoom » Fri Mar 11, 2011 11:27 am

Bed alone helping regenerate HHP is a bit wierd unless you sleep/rest for a long time IMO, but maybe sleeping in a bed while wearing bandage could make a 1,5x or 2,0x recover rate?
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Re: Healing injuries

Postby SeanPan » Fri Mar 11, 2011 12:53 pm

The magical ability of 4' by 6' pieces of linen stuffed with chicken feathers to heal all manners of agues, lacerations, burns, bone breaks, internal bleeding, distended soft tissue, torn arotas, rent limbs, impaled organs, and exposed cranial tissue is probably every bit as solid and substantiated as is the ability of swamp leeches to do the same.
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Re: Healing injuries

Postby Tamalak » Fri Mar 11, 2011 3:06 pm

I thought leech healing was supposed to suck, as a way to encourage people to get to proper bandages.

They work for hermits who have nothing else. That's it.
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Re: Healing injuries

Postby SeanPan » Fri Mar 11, 2011 3:39 pm

Tamalak wrote:I thought leech healing was supposed to suck, as a way to encourage people to get to proper bandages.

They work for hermits who have nothing else. That's it.



This is not true.
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Re: Healing injuries

Postby Serpensio » Fri Mar 11, 2011 9:37 pm

sabinati wrote:
Swindrum wrote:what is con food

http://ringofbrodgar.com/wiki/FEP_Table

Serpensio wrote:I've been bothered by this issue too. Easy-to-find Leeches heal too little to be of any use to a hermit. Wool is completely unattainable to a newbie starting out, and hard to get for anyone without an established village. And Con Food only helps a little, and does so slowly (I never even knew Con healed HHP until I read it here, and I've eaten a ton of it so far, I thought it only added to the "Max HP")

One thing I thought of to help is a Linen Bandage, which works similar to a wool one, only heals less overall.

A forage-able plant would be nice to have also, something which works like a Leech but occurs at higher qualities (then 10) more often.

how about a foragable plant that you can use on a wild sheep to get wool? http://ringofbrodgar.com/wiki/Clover


Oh, I'm sorry, my perception x Exploration isn't quite 144 yet. And I don't live on a Grassland, Heath or Moor so I'd rather not spend all my time searching around hoping the Random Number God will grant me a Clover Spawn AND a Herd of Sheep in a reasonable amount of time. Newbs alone would have to gain 11960 LP, AT LEAST, just to have the possibility of finding a clover for the sole purpose of getting a wool for a bandage (Unless they're lucky enough to have enough Perception food to level perception to 14 (not to mention any LP they use on other skills or stats.) I know my first priority when starting a new character is attaining skills, not stats or FEPs.

So, what do we do now?
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Re: Healing injuries

Postby TeckXKnight » Fri Mar 11, 2011 10:23 pm

12k LP is Nothing. At most it's a bump in the ground for your first hour or two of being a newbie. I'm sorry that you're unaware that you can store items for use later, I hope that condition improves for you. Stop playing chicken with bears and you'll need bandages less often.
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Re: Healing injuries

Postby dra6o0n » Fri Mar 11, 2011 11:47 pm

What about burning your flesh wounds?
Does constant shp damage but is minimal, and heals HHP constantly too.
The problem is excessive burning of your wound, so it gets the worst the more you do it in a day.
It still doesn't seem like a good solution to having low HHP and SHP though...
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Re: Healing injuries

Postby Serpensio » Sat Mar 12, 2011 2:14 am

TeckXKnight wrote:12k LP is Nothing. At most it's a bump in the ground for your first hour or two of being a newbie. I'm sorry that you're unaware that you can store items for use later, I hope that condition improves for you. Stop playing chicken with bears and you'll need bandages less often.

What do YOU do as a newbie? Wait for Full Change and Bucket Grind? >_>

As I said, I spend my newbie LP on Skills, not stats, and I'll bet most other non-metagaming newbies do the same. Don't expect a newbie with no prior experience playing to spend their first hour working just to see Clover so they can potentially recover from a possible HHP wound they haven't gotten yet. :roll:

Second, I'm quite aware I can store items, but expect most newbies not to go seeking for Clover until they already have a wound. If someone has clover stockpiled, I can bet that person is not a newbie anymore.

Third, I've never needed Bandages, except on one character, which got badly beaten by an ant swarm and Thorn in the Foot dropping HHP to 27 while I was still a clueless newbie, knowing next to nothing about the game. And then on my current character who has been eating a lot of con food, and has a large gap between HHP and Max HP.

So please don't try to insult me without knowing anything about me. Thanks. ;)
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Re: Healing injuries

Postby Potjeh » Sat Mar 12, 2011 8:02 am

Getting all the skills before raising exploration, survival and marksmanship is a lousy way to build your character, hth. I mean, do you honestly need metal working or sausage making when you're nowhere near having metal?
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