Animals don't kill, lag does.

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Animals don't kill, lag does.

Postby DatOneGuy » Fri Jan 14, 2011 2:05 pm

ZeMilkman wrote:Agreed. I would rather see you take donations/fees than continue with this laggyness.
I wasn't killed by an animal yet but thats because I usually don't aggro them and really try to stay away from everything that is not a rabbit.
A boar almost broke my boat though when I was hunting with a buddy and if I hadn't been in a boat the encounter would definetely have ended fatally for me and probably my companion because the whole thing was unresponsive for easily 10-15 seconds.

I don't know what your hardware is but you should really consider getting a better server/connection.

I haven't died yet either because I'm just as careful, never leave my boat etc, but you never know what can happen in some of these longer spikes. We've had spikes last last server when the spikes were so long you thought you were tracking.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
User avatar
DatOneGuy
 
Posts: 5553
Joined: Sun Apr 18, 2010 7:50 am
Location: I'm in Miami, trick.

Re: Animals don't kill, lag does.

Postby Wolfang » Fri Jan 14, 2011 3:09 pm

First I would like to say the problem I see with queuing is that the hardcore players who never stop playing, will always be playing and will never stop playing.
Whereas the casual H&Her who likes to pop in once and a while (most villages) will be put into a queue blocked by the players who play 24/7

Secondly, a queue system would be easy to abuse, with or without time restrictions on game time.

EVERYONE is losing players due to the lag, this means everyone is equally affected. Hunters are affected by this more then the rest, but that's a downside to a highly profitable proffession. If everyone is sufferign from this, no one is sufferign from this more then another.


The only option I see is just upping the server capacity, and for people to shut the fuck up and not tell their friends about this game :D Lag was common in all other worlds except World 3.
sabinati wrote:But Wolfang, it's the mods who are trolls, remember. please have some mercy on this innocent victim of merciless trolling by the moderation team before you make any more ad hominem remarks about him.

Image
User avatar
Wolfang
 
Posts: 1255
Joined: Sat Feb 06, 2010 2:26 pm

Re: Animals don't kill, lag does.

Postby loftar » Fri Jan 14, 2011 3:12 pm

DatOneGuy wrote:But these sometime last up to 30 seconds

If it were the network card issues, your lagspikes shouldn't last that long. Are you, perhaps, afflicted by the same routing issue that is being reported elsewhere?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 9058
Joined: Fri Apr 03, 2009 7:05 am

Re: Animals don't kill, lag does.

Postby Jackard » Fri Jan 14, 2011 3:19 pm

Wolfang wrote:The only option I see is just upping the server capacity, and for people to shut the fuck up and not tell their friends about this game :D Lag was common in all other worlds except World 3.

You're not looking at this rationally. The first isn't always an option and the second is a joke. In this case apparently its a network issue, but we may run into this again. You may not like them, but queues are a solution.
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
User avatar
Jackard
 
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: Animals don't kill, lag does.

Postby Wolfang » Fri Jan 14, 2011 3:27 pm

Alright, you're right Jackard, I agree that upping the max capacity of the server might not be a financial option for our devs. Are they purely financed by donations or are they also accepting investements?

I agree that queues are an option, up to a certain point. The maximum number of players should be set as high as possible, maybe even allowing a certain margin of lag? But once again, this could be easily abused.

I'm sure we could apply economical theorie to decide which n° of players would be ideal maximum for a queue. Lag doesn't seem to be a huge problem (up to a certain point), everyone keeps playing even after dying and even with the lag ;)
We'd probably have to measure what constitutes as 'bad lag' although this would be pretty subjective.
sabinati wrote:But Wolfang, it's the mods who are trolls, remember. please have some mercy on this innocent victim of merciless trolling by the moderation team before you make any more ad hominem remarks about him.

Image
User avatar
Wolfang
 
Posts: 1255
Joined: Sat Feb 06, 2010 2:26 pm

Re: Animals don't kill, lag does.

Postby WarpedWiseMan » Fri Jan 14, 2011 3:33 pm

I'd say make animals that won't normally kill a person (ie: foxes, deer) less dangerous and create wolves and have them aggro from afar but only spawn in the deep, deep wilds. Leave boars and bears as are.

As for lag/hunting death, I really have no pity for you guys. I look at it like swimming last world. When you did it, you weighed in lag as one of the variables that might lead to a quick death.
btaylor wrote:I have learned that the game doesn't follow the principles of mathematics. If you want something and the game is in a good mood you can get it, whatever it is. More often than not, however, the game wants you to die.

-Avatar by SacreDoom

Image
User avatar
WarpedWiseMan
 
Posts: 1059
Joined: Fri Jun 25, 2010 8:34 pm
Location: A throne.

Re: Animals don't kill, lag does.

Postby hfacktor » Fri Jan 14, 2011 4:43 pm

DatOneGuy wrote:I haven't died yet either because I'm just as careful, never leave my boat etc, but you never know what can happen in some of these longer spikes. We've had spikes last last server when the spikes were so long you thought you were tracking.


DatOneGuy wrote:While doing this with my alt, since it's not dangerous AT ALL, while the deeer we're still over 30 tiles away from me, the game hit a large lagspike, he died.

:roll:
hfacktor
 
Posts: 179
Joined: Sun Jun 27, 2010 4:46 am

Re: Animals don't kill, lag does.

Postby DatOneGuy » Fri Jan 14, 2011 6:34 pm

loftar wrote:
DatOneGuy wrote:But these sometime last up to 30 seconds

If it were the network card issues, your lagspikes shouldn't last that long. Are you, perhaps, afflicted by the same routing issue that is being reported elsewhere?

Pretty sure I'm not. When I say "Anyone get that spike?" in Skype chat, we all did, everyone also talks about them ingame, so we're all getting them, and are from places all around the world so... :?

hfacktor wrote:
DatOneGuy wrote:I haven't died yet either because I'm just as careful, never leave my boat etc, but you never know what can happen in some of these longer spikes. We've had spikes last last server when the spikes were so long you thought you were tracking.


DatOneGuy wrote:While doing this with my alt, since it's not dangerous AT ALL, while the deer we're still over 30 tiles away from me, the game hit a large lagspike, he died.

:roll:

Never on my main. I'd never risk my main even for a second, but the point is even my alt wouldn't have died in this case. The deer was "?" over a screen away, not evenvisible on my screen, yet with the lagspike had enough time to do it. With regular ingame mechanics this would never happen However, knowing there were lagspikes I don't get out the boat at lal on my main if there is a boar/bear anywhere nearby, or I have any animal aggro'd.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
User avatar
DatOneGuy
 
Posts: 5553
Joined: Sun Apr 18, 2010 7:50 am
Location: I'm in Miami, trick.

Re: Animals don't kill, lag does.

Postby sabinati » Fri Jan 14, 2011 8:58 pm

loftar wrote:
DatOneGuy wrote:But these sometime last up to 30 seconds

If it were the network card issues, your lagspikes shouldn't last that long. Are you, perhaps, afflicted by the same routing issue that is being reported elsewhere?


there are frequent lagspikes that most, if not all, people in my group get at the same time.
User avatar
sabinati
 
Posts: 15514
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Animals don't kill, lag does.

Postby loftar » Sat Jan 15, 2011 5:56 am

sabinati wrote:
loftar wrote:
DatOneGuy wrote:But these sometime last up to 30 seconds

If it were the network card issues, your lagspikes shouldn't last that long. Are you, perhaps, afflicted by the same routing issue that is being reported elsewhere?


there are frequent lagspikes that most, if not all, people in my group get at the same time.

Certainly, but are they 30 seconds, 10 seconds or 5 seconds long?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 9058
Joined: Fri Apr 03, 2009 7:05 am

PreviousNext

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 1 guest