Curiosities and player loot

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Curiosities and player loot

Postby Canoobians » Tue Mar 22, 2011 2:22 am

jorb wrote:Yupp. Should definitely be possible.


change implemented, thank you Jorb!
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Re: Curiosities and player loot

Postby Vigilance » Tue Mar 22, 2011 2:53 am

gadien wrote:I thought one of the reasons why devs decided to go to this new system was to make grifing less profitable...


Wrong. I know Jorb sure liked it when I beat the tar out of one of his trading partners. ;)
jorb wrote:Yupp. Should definitely be possible.


Should've been added sooner, that girl may've had a flotsam in her study when I killed her. :lol:
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Re: Curiosities and player loot

Postby Blackfoxx » Tue Mar 22, 2011 3:05 am

Mopstar wrote:This must be added as well as consuming a hearthlings body to "discover" their know how


I was thinking along the same lines when W5 came out. I had made the joke to my brother that we better get LP for killing other players still, and that it would be freaking hilarious if we had to "Extract Brain" from the players body and then study it to get their LP. I would love to have a cupboard full of players brains to study.


In case you all havent noticed i am sick and twisted and look forward to killing you all... PS you wont catch me either, lol you think im kidding, lol.
Last edited by Blackfoxx on Tue Mar 22, 2011 3:06 am, edited 1 time in total.
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Re: Curiosities and player loot

Postby Vigilance » Tue Mar 22, 2011 3:06 am

Blackfoxx wrote:
Mopstar wrote:
cobaltjones wrote:I'm personally against the idea, but I can see arguments from both sides.

You can't steal the food from someone's belly in between FEPs. ;)


This must be added as well as consuming a hearthlings body to "discover" their know how


Ick! Cannibalism!

Were there cannibals in the area the game is based on, though?
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