Change the Locks

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Change the Locks

Postby Paislee » Mon Apr 11, 2011 1:23 am

Jackard wrote:just remove keys, none of these half-measures

i hate using keyalts for places without crossroads, they are dumb
Agreed.
~Maisy
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Re: Change the Locks

Postby theTrav » Mon Apr 11, 2011 8:16 am

Jackard wrote:Well again, that is another post where jorb states he likes the concept but admits in practice gates and keys simply don't function as intended.

I guess the question is whether they're planning on removing keys, or are looking for something that works better. I personally think permissions are the best way to do it, however I haven't seen them say they're keen on that path.

Jackard wrote:Permissions would naturally increase the usage of gates, and people taking advantage of carelessness would still occur. (Although the removal of stealth makes this more difficult. In earlier worlds you could hide behind stuff like trees while waiting for an opening.)

Agreed, more people using gates would make more interesting "wait by the gate, look for an open gate" gameplay.

RE stealth, that would be good as a properly codified mechanic based on a skill (maybe proximity to objects as well) and simply have stealthy guys not sent to the client
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Re: Change the Locks

Postby Jackard » Mon Apr 11, 2011 8:22 am

theTrav wrote:RE stealth, that would be good as a properly codified mechanic based on a skill (maybe proximity to objects as well) and simply have stealthy guys not sent to the client

invisibility is not cool, man
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