Agreed.Jackard wrote:just remove keys, none of these half-measures
i hate using keyalts for places without crossroads, they are dumb
Agreed.Jackard wrote:just remove keys, none of these half-measures
i hate using keyalts for places without crossroads, they are dumb
Jackard wrote:Well again, that is another post where jorb states he likes the concept but admits in practice gates and keys simply don't function as intended.
Jackard wrote:Permissions would naturally increase the usage of gates, and people taking advantage of carelessness would still occur. (Although the removal of stealth makes this more difficult. In earlier worlds you could hide behind stuff like trees while waiting for an opening.)
theTrav wrote:RE stealth, that would be good as a properly codified mechanic based on a skill (maybe proximity to objects as well) and simply have stealthy guys not sent to the client
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